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Skirmish Foot charging skirmishers who evade - options?

Posted: Sun Mar 02, 2008 12:15 pm
by Tiger
OK my velites charge phyrric LF who evade beyond the main pike line.

The main pike line is within charge distance of velites!

I played that the velites having tested to charge continue into the main line, I also assumed that the LF evaders do not disrupt the main line I also assumed the velites could not break off in subsequent phases.

Interestingly against the "average" pike block the velites were beaten but it took over two complete turns!! Secondly the velites that hit the Tarentine (Poor) pike did quite well and only lost because of being outnumbered in mellee phase where the better quality pike and hoplites influenced the outcome.

Question 1) did I play anything wrong here?

Question 2) I feel that to play skirmishers agressively against other skirmishers is the best tactic, otherwise it seems that they just hang around with little impact and can delay the main lines engaging?

Feedback much appreciated.

Posted: Sun Mar 02, 2008 12:23 pm
by hammy
When skirmisehers charge and force enemy skirmishers to evade they can (and in a lot of cases must) stop 1MU short of heavier troops.

Light foot cannot charge heavy troops unless the heavies are actually broken so in this case you should have stopped short.

I am suprised that your lights survived so long. Did you remember that they lose 1 dice in 2 against non skirmishers? Against a phalanx assuming they could charge in (which they cant) they would be at - in the impact phase and -- in melee and have half the dice (ignoring overlaps)

There is nothing wrong with using skirmishers agressively but remember that LF skirmishers can only charge other skirmishers.

Posted: Sun Mar 02, 2008 2:17 pm
by Tiger
Thanks for reply

It makes better sense than my assumption. I have read the rules many tmes but when playing a game you cannot always fine the correct references.

much appreciated.

For info yes I think i forgot the reduced dice also the skirmishers rolled good against really poor HF die rolls. Anyway it should not have happended therefore it is not relevant.

thanks

Again.

Posted: Mon Mar 03, 2008 9:57 am
by shall
That is correct they stop 1 MU short having chased away the enemy irritants.

Si