Kerensky wrote:Considering how many weapon systems the Land Raider type units are packing... strongly considering lowering their maximum unit count from 7 to 5... or maybe even 4.
I think not having too many different unit strength would be more confusing than anything else. lowering it to 5 would be better then (to make it on par with guard armored formations.
The volcano cannon is pathetic (well, maybe not, but it is outperformed by many other weapons in its role)
StormBlade vs ShadowSword :
I tink the bulky on the volcano cannon is too bad, both fluff wise and balance wise :
I rolled Stormblade vs Shadowsword in the simulator :
When stormblade (Strength 2) attacks Shadowsword(St2), range 4, it inflicts 3 damage on average, without retaliation
Shadowsword then fire during its turn for 2 damages, and takes 3 in return.
So basically, the Shadowsword deals 2 damages per turn, and takes 6.
That hardly seems balanced, for a weapon that is supposed to be a Superheavy and Titan killer.
(However, there are more situations where the StormBlade is outright killed than the reverse, but the average damage is in favor of the StormBlade).
I think bulky is undeserved there, as the volcano cannon is already on the weak side compared to other titan weapons. Fluffwise, is makes no sense either as the volcano is an anti orbital gun(so it is mostly like the 88 Flak), and is used as AA/AT on the Imperator titans.
Maybe a new trait with retaliation only against superheavies and Titans would work better than bulky, which makes more sense for artillery guns than dedicated anti super heavy tank weapons.
The shadowsword also performs worse against a Reaver Titan than the Stormblade.
At the very least, the volcano cannon needs a longer range to give it a purpose (I think it is currently inferior to every other titan weapons but it is hard to test. I will try to swap titan loadouts later. Note that in epic Armageddon, the Plasma Blastgun can only fire every other turn, and the volcano cannon outranges every other titan weapons, while the plasm blastgun has a shorter range than the other titan weapons (90 for Volcano, 60 for most titan weapons, 45 for plasma blastgun), and can only fire every other turn.
Edit : ran a test with Volcano reaver(3*volcano cannon) against regular reaver :
Predictions :
Reaver attacks volcano reaver(range 4) : average damage = 4
Volcano reaver attacks regular Reaver (range 4):average damage = 6, retaliation = 3
total 7 for the regular reaver, 6 for the volcano reaver.
So basically, the specialized anti titan weapon fares worse than with a selection of all rounders weapons in Titan vs Titan combat(and given it has a single shot, it fares much much worse against vehicles and infantry).
On a side note, I would like to be able to chose Titan weapon loadout at the time of purchase.
I think the AP value of non specialized Anti Titan weapon(gatling blaster, laser destructor) mounted on titan, and maybe of non specialized super heavy weapons is too high. One of the main problems of the Volcano is that its strength and AP are overkill : It has the best single shot strength of the Imperium with 150 damage AP 50, but it is overkill, as 90 damage AP 50 is good enough to reliably pierce through every armor in the game, so it basically pays heavily (single shot, against double shot for the plasma blastgun, triple for the laser blaster, and quad for the Gatling Blaster, and bulky to salt the wound) for raw power that serves no purpose given the armor levels in the game.
Edit : I tested a volcano cannon against a modified Reaver with Armor 200, and at least, it eventually was able to outperform the laser blastgun (twice more damage). But even against Armor 140, the laser blaster outperforms the volcano acording to the simulator ( The break even point seems to be 147 armor, where the volcano start outperforming the laser blaster).
Suggestions:
drop bulky from direct fire weapons(it makes thinngs even worse to balance).
increase volcano range to 6
decrease plasma blastgun range to 3
tone down AP of other titan weapons(except plasma blastgun and volcano).
increase shots or damage to make up for it.
The idea would be to have :
Volcano = long ranfe anti titan/super heavies
plasma blastgun = short range anti titan
laser blastgun = medium range anti tank
gatling = medium range anti light tanks and infantry
vulcan MB = short range anti infantry