The Importance of Assault
Posted: Sat Nov 08, 2014 1:31 am
Explained with pictures.
Exact results are subject to balance change, but the general concepts are:
1. Just because you can fire at long range doesn't mean you always want to fire at longest possible range. The farther you are from your target, the more inaccurate your attack will be. Firing from a distance is safe, but at a cost of effectiveness.
2. Units who can assault (melee weapons and certain special weapons like flamers and Orgyn Ripper Guns) are excellent at rooting out an enemy unit protected by cover.
Just something to keep in mind, and this is a concept we intend to do our best to illustrate and teach in game for release.
Exact results are subject to balance change, but the general concepts are:
1. Just because you can fire at long range doesn't mean you always want to fire at longest possible range. The farther you are from your target, the more inaccurate your attack will be. Firing from a distance is safe, but at a cost of effectiveness.
2. Units who can assault (melee weapons and certain special weapons like flamers and Orgyn Ripper Guns) are excellent at rooting out an enemy unit protected by cover.
Just something to keep in mind, and this is a concept we intend to do our best to illustrate and teach in game for release.