Unit modding ?
Posted: Thu Nov 06, 2014 11:42 pm
So I have found myself really enjoying the ECW module much more than I thought I would(never gamed it before and know very little about it) and am thinking of adding some of the more flavourfull units into the game.
the Irish Brigade: At ist glance it seems simple, give them 34% pike 66 % muskets and 66% sword capability.
* Does the current scripting support the proper POA's for the swords when combined with muskets/pikes ie the swordsmen should only count as protected shot when in melee OR swords, not protected shot AND swordsmen
*any suggestion on how to NOT make such units count as keils? (other than making the requirement for keils really high? or removing swords as contributing to kiel status?)
Warriors ie highlanders
*is this class already coded? if so...:
*what is the best way to represent weapons like *musket or *bow, simply allocating 50% of those weapons?
Cheers!
the Irish Brigade: At ist glance it seems simple, give them 34% pike 66 % muskets and 66% sword capability.
* Does the current scripting support the proper POA's for the swords when combined with muskets/pikes ie the swordsmen should only count as protected shot when in melee OR swords, not protected shot AND swordsmen
*any suggestion on how to NOT make such units count as keils? (other than making the requirement for keils really high? or removing swords as contributing to kiel status?)
Warriors ie highlanders
*is this class already coded? if so...:
*what is the best way to represent weapons like *musket or *bow, simply allocating 50% of those weapons?
Cheers!