The Bug Thread
Posted: Wed Nov 05, 2014 8:41 pm
I'll be attempting to consolidate all reported bugs and serious gameplay issues into this single thread. Top post is a summary of bugs and issues, following posts in the thread will be for documenting or explaining the issues if necessary. Feel free to post your bugs here, I will also attempt to scan your threads and posts on the forum and add any reported problems to this thread. If I miss your report elsewhere, let me know in this thread!
Active Bugs:
0.
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
11.
12.
13.
14.
15.
16.
17.
18.
19.
20.
21. Upgrade functionality sometimes becomes problematic and functions incorrectly as a toggle.
22.
23.
24.
25.
26.
27.
28.
29.
30.
31.
32.
33.
34. There is no refund for transports. If you upgrade an unit with transports to no transport, you get 0 refund.
35. Repeatable CTD possible when interacting with unit transport icons.
36. A CTD occurs if you press the 'p' key during the deployment phase.
Serious Gameplay Issues:
A.
B. Deploy list needs sorting feature
c.
D.
E.
F.
G.
H.
Scenario Related Bugs:
1S.
2S.
Nice to haves:
1N. If a unit does not use its actions when end turn function is invoked, it automatically engages in a rest and refit action.
2N.
3N. Rule structure needed for exclusive transport function, such as no Terminators in Rhino and no transports for Rough Riders.
4N. Option to build your own force when launching into the Campaign at any of it's start points.
5N. Hotkeys for all unit commands, such as replacements and rest/refit.
6N. Save game interface doesn't show cursor to type in save game name and description
Resolved Issues:
0. Unhandled exception CTD error occurs frequently.
1. Animations play at the wrong hex if you move a unit before waiting for combat to complete.
2. Replacements not automatically being issued at the start of a scenario.
3. Upgrade function does not work properly in deploy phase, changing steel legion infantry to anything else does appear to function, but actually the reserve list is not updating properly until manually refreshed.
4. Unit total strength is not recalculating properly depending on upgrades (normal infantry upgrade to MG team results in 20 str MG team)
5. Deployment limit can be circumvented by buying excessive units before deploying them down
6. Steel legion command company seems to be able to assault from range 2
7. Animations that are out of range still fire when a secondary weapon has more ranged over primary weapon
9. Upgrade button can be interacted with during a scenario.
10. Game text interface, such as character dialogue and pop up text messages, are not showing any apostrophe markings.
11. Transports have direct relationship to units they carry. 20 strength infantry generates 20 count of vehicles.
12. Transport health has a direct relationship to units they carry. 3 health transport only has 1 health when carrying 1 health infantry.
13. Transport movement icon on the minimap is vertical instead of horizontal.
14. Units cannot deploy on buildings with transports attached, but can walk in after the battle begins.
15. Point total for scenarios is not calculating force make up that is being brought into the scenario.
16. Space Marine units in player CORE are not subtracting from total scenario point limit.
17. Once you buy the scenario limit for units, you lose the ability to upgrade units with a transport option as well as the ability to upgrade units at all.
18. Disband button greyed out during deploy phase.
19. When AI goes first, AI takes turn after turn with no player intervention.
20. "i have seen a lot of transports where it miss calculate the strength. A unit with 2 in strength gives a transport with 0 strength" Recommend minimum be set for when switching to transports, and that number be set to 1.
22. It is possible to de-sync unit visual location with unit actual location if enough orders are queued quickly enough. (issuing undo orders before a unit finishes moving to its destination)
23. Global experience set in a scenario is being overwritten because the default experience on a unit when placed is 0.
24. Purchase button for Space Marine units is always greyed out.
25. Newly Purchasing a Scout Titan and instantly deploying it results in the Titan unit having 0/15 health.
26. Units that are randomly placed through the 'randomize unit placement' function of the editor are de-synced with their visual location(wherever they were placed on the map) and actual location(new location the game randomly placed the unit).
27. Platform units are showing up in certain buy filters.
28. Transports are showing up as independent units in the 'all' filter.
29. Fixed several units with the wrong movement type.
30. Possible bug, if you lose a unit during a scenario, you can buy a new one and deploy it in the standard deploy zones. Purchasing units mid scenario may be unintentional.
31. Reports of tutorial messages appearing at the wrong time.
http://slitherine.com/forum/viewtopic.p ... 20#p504611
32. Salamander Centurion Devastator Squad with Graviton and SA Vanguard Veterans are missing their large icons on the right side of the Buy Screen.
33. Ultramarine stormtalon shows up twice in avail file settings.
A. UI does it list or explain a unit's traits, such as if a unit is an assault unit
B. Deploy list needs sorting feature
C. AI likes to drive artillery units up to point blank combat range even though their artillery guns have a minimum firing range
D. AI tends to ignore units as powerful as Titans, even when given Titan equivalent units of their own.
E. No way to review mission objectives after they are displayed for the first time.
F. Flags indicating neutral ownership of a hex do not appear on the map at all
G. Rate of Fire, a key weapon stat, not visible in the game UI.
H. Auxiliary and unique units need alternate strength plate markings.
1S. Victory Triggers for Scenario1A are not reading properly. Number of Side 1 units in Zone 10 is more than 3 is not ending scenario in victory.
2S. Tutorial 3 objective message appearing at wrong time
2N. The damage predictor caps at -20 predicted losses. Units armed with the Vulcan Mega Bolter firing at exposed infantry can easily exceed this damage prediction.
Active Bugs:
0.
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
11.
12.
13.
14.
15.
16.
17.
18.
19.
20.
21. Upgrade functionality sometimes becomes problematic and functions incorrectly as a toggle.
22.
23.
24.
25.
26.
27.
28.
29.
30.
31.
32.
33.
34. There is no refund for transports. If you upgrade an unit with transports to no transport, you get 0 refund.
35. Repeatable CTD possible when interacting with unit transport icons.
36. A CTD occurs if you press the 'p' key during the deployment phase.
Serious Gameplay Issues:
A.
B. Deploy list needs sorting feature
c.
D.
E.
F.
G.
H.
Scenario Related Bugs:
1S.
2S.
Nice to haves:
1N. If a unit does not use its actions when end turn function is invoked, it automatically engages in a rest and refit action.
2N.
3N. Rule structure needed for exclusive transport function, such as no Terminators in Rhino and no transports for Rough Riders.
4N. Option to build your own force when launching into the Campaign at any of it's start points.
5N. Hotkeys for all unit commands, such as replacements and rest/refit.
6N. Save game interface doesn't show cursor to type in save game name and description
Resolved Issues:
0. Unhandled exception CTD error occurs frequently.
1. Animations play at the wrong hex if you move a unit before waiting for combat to complete.
2. Replacements not automatically being issued at the start of a scenario.
3. Upgrade function does not work properly in deploy phase, changing steel legion infantry to anything else does appear to function, but actually the reserve list is not updating properly until manually refreshed.
4. Unit total strength is not recalculating properly depending on upgrades (normal infantry upgrade to MG team results in 20 str MG team)
5. Deployment limit can be circumvented by buying excessive units before deploying them down
6. Steel legion command company seems to be able to assault from range 2
7. Animations that are out of range still fire when a secondary weapon has more ranged over primary weapon
9. Upgrade button can be interacted with during a scenario.
10. Game text interface, such as character dialogue and pop up text messages, are not showing any apostrophe markings.
11. Transports have direct relationship to units they carry. 20 strength infantry generates 20 count of vehicles.
12. Transport health has a direct relationship to units they carry. 3 health transport only has 1 health when carrying 1 health infantry.
13. Transport movement icon on the minimap is vertical instead of horizontal.
14. Units cannot deploy on buildings with transports attached, but can walk in after the battle begins.
15. Point total for scenarios is not calculating force make up that is being brought into the scenario.
16. Space Marine units in player CORE are not subtracting from total scenario point limit.
17. Once you buy the scenario limit for units, you lose the ability to upgrade units with a transport option as well as the ability to upgrade units at all.
18. Disband button greyed out during deploy phase.
19. When AI goes first, AI takes turn after turn with no player intervention.
20. "i have seen a lot of transports where it miss calculate the strength. A unit with 2 in strength gives a transport with 0 strength" Recommend minimum be set for when switching to transports, and that number be set to 1.
22. It is possible to de-sync unit visual location with unit actual location if enough orders are queued quickly enough. (issuing undo orders before a unit finishes moving to its destination)
23. Global experience set in a scenario is being overwritten because the default experience on a unit when placed is 0.
24. Purchase button for Space Marine units is always greyed out.
25. Newly Purchasing a Scout Titan and instantly deploying it results in the Titan unit having 0/15 health.
26. Units that are randomly placed through the 'randomize unit placement' function of the editor are de-synced with their visual location(wherever they were placed on the map) and actual location(new location the game randomly placed the unit).
27. Platform units are showing up in certain buy filters.
28. Transports are showing up as independent units in the 'all' filter.
29. Fixed several units with the wrong movement type.
30. Possible bug, if you lose a unit during a scenario, you can buy a new one and deploy it in the standard deploy zones. Purchasing units mid scenario may be unintentional.
31. Reports of tutorial messages appearing at the wrong time.
http://slitherine.com/forum/viewtopic.p ... 20#p504611
32. Salamander Centurion Devastator Squad with Graviton and SA Vanguard Veterans are missing their large icons on the right side of the Buy Screen.
33. Ultramarine stormtalon shows up twice in avail file settings.
A. UI does it list or explain a unit's traits, such as if a unit is an assault unit
B. Deploy list needs sorting feature
C. AI likes to drive artillery units up to point blank combat range even though their artillery guns have a minimum firing range
D. AI tends to ignore units as powerful as Titans, even when given Titan equivalent units of their own.
E. No way to review mission objectives after they are displayed for the first time.
F. Flags indicating neutral ownership of a hex do not appear on the map at all
G. Rate of Fire, a key weapon stat, not visible in the game UI.
H. Auxiliary and unique units need alternate strength plate markings.
1S. Victory Triggers for Scenario1A are not reading properly. Number of Side 1 units in Zone 10 is more than 3 is not ending scenario in victory.
2S. Tutorial 3 objective message appearing at wrong time
2N. The damage predictor caps at -20 predicted losses. Units armed with the Vulcan Mega Bolter firing at exposed infantry can easily exceed this damage prediction.