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Feature request and "fixes"
Posted: Mon Nov 03, 2014 11:15 am
by kingt
I've been playing BA2 since it was released on iPad a week ago, and I must say I love it so far, so keep up the great work. However, there are some little things that impact gameplay, particularly MP, since that's what I mostly do.
1) Loading and reloading guns/mortars/HMGs
Blitzing the enemy is sort-of effectively dead in BA2. I can't go for an all out attack with combined forces, especially when mobile, because theres a bug - my opinion here. I cannot chain transports as before, with guns/mortars/HMGs. What I want to do is unload the unit from the truck, and load it into a second vehicle so that it can advance at the same pace with the rest of the armor and mech units. I get that it can't load/unload and fire, no problem with that, but why not load and re/load? Does it take so much time during a turn, especially behind the fighting lines that you can't simply reattach the gun, move the mortar/HMG team to a different truck?
2) Loading and reloading suppressed guns/mortars/HMGs.
Even though they're suppressed, I should be able to pull them out and move them out of enemy fire. Suppose I stumble by mistake with a random fighter/bomber on one of these units. I know it's suppressed and can't move in the next turn and I know its location, so then I can keep it suppressed with some long-range fire (if I also have it) so that it doesn't fire/dies in following rounds.
3) Tanks with main gun damage can't overrun
This is a great partial damage scenario. But why can I just overrun units, or keep firing the machine guns of a tank?
4) Units stats
I miss not seeing the stats for the units, which is especially useful in MP games and especially useful in tank battles. I don't want to keep checking stats with help of the special menu, and I don't think that seeing effectiveness at given range is that useful. Can't we get the AP/HE/Armor stats displayed again?
5) Icon explanation / Partial damage explanation
Love the new icons that indicate the special powers of units, but isn't a way to find explanations for all of them? Same goes for partial damage - I see the red affected parts, but some of them are not that obvious.
Re: Feature request and "fixes"
Posted: Mon Nov 03, 2014 1:39 pm
by Tac2i
Your point 1 seems a gamey tactic to me. I would not want to see this implemented.
Re: Feature request and "fixes"
Posted: Mon Nov 03, 2014 2:37 pm
by kingt
Tac2i wrote:Your point 1 seems a gamey tactic to me. I would not want to see this implemented.
Why is it "gamey" if you can do it in BA1? Or if you can still do it in BA2 with regular infantry units?
Re: Feature request and "fixes"
Posted: Mon Nov 03, 2014 6:31 pm
by morge4
kingt wrote:2) Loading and reloading suppressed guns/mortars/HMGs.
Even though they're suppressed, I should be able to pull them out and move them out of enemy fire. Suppose I stumble by mistake with a random fighter/bomber on one of these units. I know it's suppressed and can't move in the next turn and I know its location, so then I can keep it suppressed with some long-range fire (if I also have it) so that it doesn't fire/dies in following rounds.
3) Tanks with main gun damage can't overrun
This is a great partial damage scenario. But why can I just overrun units, or keep firing the machine guns of a tank?
I agree with both these points...would be nice to see them implemented
Re: Feature request and "fixes"
Posted: Mon Nov 03, 2014 6:32 pm
by enric
A game turn is a fraction of time, units spend time moving, so a infantry may move four tiles spending all his turn time, while a truck can move a lot more in the same time because the speed is different.
Let's say that a infantry begin turn loaded on a truck.
The truck spend all turn moving to new place, so the unit inside has also expended all his time turn, so if it is capable of unload and the load another transport, and this new transport then spends all his movement, the loaded unit has made two turns on one, this is gamey.
Re: Feature request and "fixes"
Posted: Mon Nov 03, 2014 9:58 pm
by kingt
enric wrote:
Let's say that a infantry begin turn loaded on a truck.
The truck spend all turn moving to new place, so the unit inside has also expended all his time turn, so if it is capable of unload and the load another transport, and this new transport then spends all his movement, the loaded unit has made two turns on one, this is gamey.
So then if the infantry begins turn loaded on a truck. The truck spends all turn moving to new place, so the unit inside also spent all its time. BUT: infantry can get off the truck, fire, and in some cases, get back on the truck. So then firing with a regular infantry unit after getting it off a truck is also gamey cause by your explanation it consumes two amounts of same time compared to everyone else. Shouldn't infantry also behave like others and not fire when either loaded or unloaded?
Now if you couldn't fire with infantry that has been unloaded, then you'd need a lot more turns in a game only for the transport phase of units, because each load and unload would need its own separate turns.
What I'm saying is that if infantry has ability to fire, then mortar/guns/HMG should have the ability to change trucks. It only speeds up the game and the action.
Re: Feature request and "fixes"
Posted: Mon Nov 03, 2014 10:39 pm
by jeggs
I second Points 1 and 2. Especially Point 2, the feature that one cannot load supressed ATG/HMG/Mortars really limits their use. Even if they were suppressed and being trumpeted!
Re: Feature request and "fixes"
Posted: Tue Nov 04, 2014 12:13 am
by jcb989
I wish Item 3 to be corrected as well.
Item 4, you can get the info my clicking the range icon, and it will invert to the old 3 pieces of information style (which I prefer).
I'd like to see Item 4 be an option I can toggle globally though. So I don't have to do it myself every single turn.
Re: Feature request and "fixes"
Posted: Wed Nov 05, 2014 9:45 pm
by IainMcNeil
Thanks for the feedback. I'll see if any of these can be added to the task list.
Re: Feature request and "fixes"
Posted: Thu Nov 06, 2014 4:23 am
by Gerry4321
What do you mean by "clicking the range icon"
Thanks,
Gerry
jcb989 wrote:I wish Item 3 to be corrected as well.
Item 4, you can get the info my clicking the range icon, and it will invert to the old 3 pieces of information style (which I prefer).
I'd like to see Item 4 be an option I can toggle globally though. So I don't have to do it myself every single turn.
Re: Feature request and "fixes"
Posted: Thu Nov 06, 2014 6:43 am
by enric
kingt wrote:enric wrote:
Let's say that a infantry begin turn loaded on a truck.
The truck spend all turn moving to new place, so the unit inside has also expended all his time turn, so if it is capable of unload and the load another transport, and this new transport then spends all his movement, the loaded unit has made two turns on one, this is gamey.
So then if the infantry begins turn loaded on a truck. The truck spends all turn moving to new place, so the unit inside also spent all its time. BUT: infantry can get off the truck, fire, and in some cases, get back on the truck. So then firing with a regular infantry unit after getting it off a truck is also gamey cause by your explanation it consumes two amounts of same time compared to everyone else. Shouldn't infantry also behave like others and not fire when either loaded or unloaded?
Now if you couldn't fire with infantry that has been unloaded, then you'd need a lot more turns in a game only for the transport phase of units, because each load and unload would need its own separate turns.
What I'm saying is that if infantry has ability to fire, then mortar/guns/HMG should have the ability to change trucks. It only speeds up the game and the action.
In a game-turns, a turn is a fraction of time, during each turn (time) the units are able to make several actions, all these actions should be regulated by spending APs. I tried to simulate this adding a mod to BA1 named "fire cost APs". And probably I'll port it to BA2.
Logically, if a truck or any other vehicle spends all his (turn) time moving, any unit loaded in it has also spent all his time. So, yes, units should spend Aps during moving loaded, so if the transports has spend half of his movement (APs) the loaded unit has also spent half of his APs.
I always try to be close to real life and all my mods try (better o worse) to make BA more a simulation of real life. But I understand the BA team point giving priority to "fun", and "playability". As more a "simulation" is a game, more complicated to play is also, and many people maybe will find it bored.
You said "if you couldn't fire with infantry that has been unloaded, then you'd need a lot more turns in a gameā¦", and the answer is; "of course", in real life you will never bring the truck to the first line of fire, and unload your troops at fire range of enemy.
Re: Feature request and "fixes"
Posted: Thu Nov 06, 2014 9:18 pm
by jcb989
Gerry wrote:What do you mean by "clicking the range icon"
Thanks,
Gerry
jcb989 wrote:I wish Item 3 to be corrected as well.
Item 4, you can get the info my clicking the range icon, and it will invert to the old 3 pieces of information style (which I prefer).
I'd like to see Item 4 be an option I can toggle globally though. So I don't have to do it myself every single turn.
Look where my pointer is, and click there:
http://s144.photobucket.com/user/jcb989 ... sort=3&o=1
You will get this:
http://s144.photobucket.com/user/jcb989 ... sort=3&o=0
Sorry, posting images is not working for me for some reason.

Re: Feature request and "fixes"
Posted: Fri Nov 07, 2014 3:47 am
by Gerry4321
Thanks.
I guess I prefer the new way now I know the difference.
Gerry
P.S. I recognize that tank!
Re: Feature request and "fixes"
Posted: Fri Nov 07, 2014 6:18 pm
by morge4
jcb989 wrote:Sorry, posting images is not working for me for some reason.

I seem to be having the same issue...

Re: Feature request and "fixes"
Posted: Fri Nov 07, 2014 7:14 pm
by pipfromslitherine
I will look at making a tweak for the ratings display.
Cheers
Pip
Re: Feature request and "fixes"
Posted: Sat Nov 08, 2014 12:45 am
by jcb989
Gerry wrote:
P.S. I recognize that tank!
pay it no mind
Re: Feature request and "fixes"
Posted: Mon Nov 24, 2014 1:47 pm
by jcb989
I didn't know that I should open this as its own thread but another improvement request for the multiplayer interface screens, which, I thought, BA1 used to allow is the sorting by column header in the different screens. I'd to be able to sort my games completed or in progress by date, or then by opponent, or by map name.
Re: Feature request and "fixes"
Posted: Mon Nov 24, 2014 4:48 pm
by pipfromslitherine
Hmmm - I think it still does that, though I would need to double check now you made me doubtful!
Cheers
Pip
Re: Feature request and "fixes"
Posted: Mon Nov 24, 2014 5:20 pm
by enric
Yes the games completed have lost the reorder list feature.
Now the games completed appear some in a white font and some in brown font, since now, I could not understand which is the meaning.
Re: Feature request and "fixes"
Posted: Mon Nov 24, 2014 5:32 pm
by morge4
enric wrote:Now the games completed appear some in a white font and some in brown font, since now, I could not understand which is the meaning.
I believe the font color determines who won that game...but don't remember off hand which color means what.
