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Firing Animation Lag

Posted: Sat Nov 01, 2014 2:03 am
by Domokun84
Hi,

Just wanted to report an issue, when its the opponents turn at times the movement into the next hex will actually come after the firing animation. So you will end up seeing a firing animation from an unoccupied hex and then the unit that executed the attack will move in afterwards. Just looks like I've got invisible units shooting at me from everywhere until the unit catches up.

Also just a personal observation:
1. The game could use some more feedback when clicking on buttons like to end your turn, or things like graying out action buttons you can't currently use on the unit.
2. When infantry units attack is it possible to at least make the fire animations for all the front units and not just one? A little nit picky I'll admit but would add a lot imo.
3. Melee units, is there any feedback to indicate they attacked? Right now the units just move next to the opponent and the only confirmation you get that an attempt was made is if the opponents hp goes down.

At this point all of my observations revolve around feedback visually but I'll keep at it as I dig into the beta some more. Keep up the great work guys!

Re: Firing Animation Lag

Posted: Wed Nov 05, 2014 8:47 pm
by Kerensky
Added report of animations at wrong locations to bug thread.

As for melee attacking, this functionality isn't at 100% yet, expect an improvement here in the future!

Re: Firing Animation Lag

Posted: Thu Nov 06, 2014 1:53 am
by vadersson
FYI I am noticing this problem a lot tonight. The other thing I am noticing is units haveing shooting effects in directions they are not even facing. It looks weird for the lasguns to fire out of the troops feet. :)