Questions from 1st game (long post)
Posted: Thu Feb 28, 2008 11:08 am
Several questions came up during the game. As this was purely a friendly learning experience we quickly agreed what sounded reasonable and moved on. The idea being that I ask you guys what should have happened. Of course I have forgotten some of these now but will do my best to cover the key areas we had uncertainties.
We plonked a couple of pieces of uneven ground down that played no important part of the game (decided to skip the terrain phase for 1st game). Amazingly the Roman won the initiative phase, but as we lined up fairly conventionally it did not make much difference. (Neither of us was trying to be clever).
We ended up with 3 separate fights. All the heavy infantry screened by all the skirmish inf in the centre. And 2 cavalry medium infantry flanks. I’ll cover the questions that came up in each section in turn.
Centre Skirmishers. The more numerous Carthaginians were deployed 2 ranks deep, the roman velites 1 rank deep.
1st mistake we made was the romans advanced into range and shot. We forgot the Carthaginians could shoot back L
Charged into combat, after a couple or so turns of fighting all Roman velites fell to 50% strength (Ian rolls really badly on death rolls) and automatically routed. We did not really know what to dfo then so just took the velites off the board. I guess they could rave routed through the heavy infantry behind them without disrupting the heavies??
We did not know what to do with the Carthaginian skirmishers so just interpenetrated them backawards and left them out of the rest of the game. In this situation where one side has total skirmisher supremacy in the centre, what can you do with it? The chance of causing a failed cohesion test did not seem very high??
Heavies charged, because of the different sized battle groups there were lots of multiple battlegrouops against multiple battle groups. We rolled up the hits, marked them against each unit and then stopped whilst we tried to work out howe you decided who won! Found the right page and it was surprisingly easy to do then.
Only real problem I think there was my gauls stuck out past the roman line. I only had one base in front contact, with another counting as overlap. The others were contributing nothing. Is there any way I could have expanded around his side to increase the number of gallic elements fighting?
Roman left flank.
Ian had one cavalry unit and I had 2 heavy cavalry units. Looked Like I would overwhelm him. So Ian arranged one of his triarii units so it could make an intercept charge on one of my cavalry units if it tried to charge the roman cavalry. Is this OK?
Result I charged the roman cav with only one unit. I eventually won this fight. 2 questions on this 1 on 1 cav fight. Ian rolled badly on death rolls and eventually lost 2 cav elements. Being at 50% he should then auto rout? He did have a general with the battlegroup though not in the front line. It did not appear that this affects the auto rout rule?? 2ndly when the unit did rout we weren’t sure what to do with the general who was with the unit but not in front rank. We routed him with the cav unit??
The other carth cav unit did not charge because of the Triarii. Then on next roman go the Triarii charged the cav. This all seems a bit strange. Was this strange situation due to us missing something in the rules or just poor generalship on my behalf? The Triarii slowly won the battle.
Roman right flank
This was the complicated battle we were not at all sure what to do.
I had 2 numidian units and a scutarii unit. Romans has a MF allied unit and a heavy cav unit.
Roman MF charged a Numidian unit. Numidians evaded easily out of the way. As far as we could tell that is it you con’t have to “Rally” either unit or anything?
Other Numidians got around flank of Roman MF and on following turn charged them in flank (Roman MF have no frontal opponent)
This did not seem to do much damage. We fought the impact at ++ -- POA but only with one base V 1 base so not much damage. Weren’t sure if the Numidians lost one of their 2 dice for fighting MF?? We immediately turned the end two elements of the Roman MF to face the Numidians. In the following Melee round it was assumed all 4 Numidians could fight but only count 2 dice as fighting MF. The Roman MF get 2 dice. Basically a stalemate and because the MF became disrupted by losing a cohesion test the Numidians were not allowed to break off. Was this correct??
Roman turn, we chose NOT to reform the Roman MF to face the numidan cav for 2 reasons.
1) this would leave the MF to be hit in the new flank by the other numidian unit
2) It would block the Roman h/cav from hitting the now tied up numidian cav
Did we do this right?
Romans charged their h/cav onto the numidian overlap. As the numidians were engaged they could not evade and of course got murdered by the heavy cavalry!!
On the next Carth turn I charged the Spanish scutarii and other numidian unit into the front of the Roman MF. The scutarii hitting the MF was at an angle but still easy enough to work out. The 2nd numidian unit was trickier. I will try to explain ….
6 Roman MF 4 facing forward and 2 facing sidewards engaged by the 1st numidian unit
Scutarii hit the 4 MF facing them. 2nd Numidians hit the side of the 2 units that are turned to face the 1st Numidian unit. I hope that made sense. I have no idea how you resolve the impact or melee in that case????
Negatives about the whole game :-
Not many. It took quite a long time. We played for over 3 hours with small armies and little terrain. Superior armoured troops seem to be able to smash any number of average protected troops very quickly.
It looks as though almost all moves by almost all troops types come out as a “Simple” move. The advantage of being drilled does not seem to be very much at all???
Positives about the game:-
We enjoyed the game and want to play again next week.
There were surprisingly few rules issues, we all appreciated the fairly simple movement rules
The results of each engagement seemed “reasonable” which I like. The balance between luck of the dice and stacking the odds with POA’s seemed about right to us.
We plonked a couple of pieces of uneven ground down that played no important part of the game (decided to skip the terrain phase for 1st game). Amazingly the Roman won the initiative phase, but as we lined up fairly conventionally it did not make much difference. (Neither of us was trying to be clever).
We ended up with 3 separate fights. All the heavy infantry screened by all the skirmish inf in the centre. And 2 cavalry medium infantry flanks. I’ll cover the questions that came up in each section in turn.
Centre Skirmishers. The more numerous Carthaginians were deployed 2 ranks deep, the roman velites 1 rank deep.
1st mistake we made was the romans advanced into range and shot. We forgot the Carthaginians could shoot back L
Charged into combat, after a couple or so turns of fighting all Roman velites fell to 50% strength (Ian rolls really badly on death rolls) and automatically routed. We did not really know what to dfo then so just took the velites off the board. I guess they could rave routed through the heavy infantry behind them without disrupting the heavies??
We did not know what to do with the Carthaginian skirmishers so just interpenetrated them backawards and left them out of the rest of the game. In this situation where one side has total skirmisher supremacy in the centre, what can you do with it? The chance of causing a failed cohesion test did not seem very high??
Heavies charged, because of the different sized battle groups there were lots of multiple battlegrouops against multiple battle groups. We rolled up the hits, marked them against each unit and then stopped whilst we tried to work out howe you decided who won! Found the right page and it was surprisingly easy to do then.
Only real problem I think there was my gauls stuck out past the roman line. I only had one base in front contact, with another counting as overlap. The others were contributing nothing. Is there any way I could have expanded around his side to increase the number of gallic elements fighting?
Roman left flank.
Ian had one cavalry unit and I had 2 heavy cavalry units. Looked Like I would overwhelm him. So Ian arranged one of his triarii units so it could make an intercept charge on one of my cavalry units if it tried to charge the roman cavalry. Is this OK?
Result I charged the roman cav with only one unit. I eventually won this fight. 2 questions on this 1 on 1 cav fight. Ian rolled badly on death rolls and eventually lost 2 cav elements. Being at 50% he should then auto rout? He did have a general with the battlegroup though not in the front line. It did not appear that this affects the auto rout rule?? 2ndly when the unit did rout we weren’t sure what to do with the general who was with the unit but not in front rank. We routed him with the cav unit??
The other carth cav unit did not charge because of the Triarii. Then on next roman go the Triarii charged the cav. This all seems a bit strange. Was this strange situation due to us missing something in the rules or just poor generalship on my behalf? The Triarii slowly won the battle.
Roman right flank
This was the complicated battle we were not at all sure what to do.
I had 2 numidian units and a scutarii unit. Romans has a MF allied unit and a heavy cav unit.
Roman MF charged a Numidian unit. Numidians evaded easily out of the way. As far as we could tell that is it you con’t have to “Rally” either unit or anything?
Other Numidians got around flank of Roman MF and on following turn charged them in flank (Roman MF have no frontal opponent)
This did not seem to do much damage. We fought the impact at ++ -- POA but only with one base V 1 base so not much damage. Weren’t sure if the Numidians lost one of their 2 dice for fighting MF?? We immediately turned the end two elements of the Roman MF to face the Numidians. In the following Melee round it was assumed all 4 Numidians could fight but only count 2 dice as fighting MF. The Roman MF get 2 dice. Basically a stalemate and because the MF became disrupted by losing a cohesion test the Numidians were not allowed to break off. Was this correct??
Roman turn, we chose NOT to reform the Roman MF to face the numidan cav for 2 reasons.
1) this would leave the MF to be hit in the new flank by the other numidian unit
2) It would block the Roman h/cav from hitting the now tied up numidian cav
Did we do this right?
Romans charged their h/cav onto the numidian overlap. As the numidians were engaged they could not evade and of course got murdered by the heavy cavalry!!
On the next Carth turn I charged the Spanish scutarii and other numidian unit into the front of the Roman MF. The scutarii hitting the MF was at an angle but still easy enough to work out. The 2nd numidian unit was trickier. I will try to explain ….
6 Roman MF 4 facing forward and 2 facing sidewards engaged by the 1st numidian unit
Scutarii hit the 4 MF facing them. 2nd Numidians hit the side of the 2 units that are turned to face the 1st Numidian unit. I hope that made sense. I have no idea how you resolve the impact or melee in that case????
Negatives about the whole game :-
Not many. It took quite a long time. We played for over 3 hours with small armies and little terrain. Superior armoured troops seem to be able to smash any number of average protected troops very quickly.
It looks as though almost all moves by almost all troops types come out as a “Simple” move. The advantage of being drilled does not seem to be very much at all???
Positives about the game:-
We enjoyed the game and want to play again next week.
There were surprisingly few rules issues, we all appreciated the fairly simple movement rules
The results of each engagement seemed “reasonable” which I like. The balance between luck of the dice and stacking the odds with POA’s seemed about right to us.