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prisoners
Posted: Sat Oct 25, 2014 12:04 pm
by archita
in after battle analysis prisoners are counted on enemy losses but this is not considered in gameplay next campaign scenarios, why not a feature that give bonus of points to purchase units ( the ransom of prisoners was common ) and hold captured artillery ?
Re: prisoners
Posted: Sat Oct 25, 2014 1:47 pm
by nikgaukroger
archita wrote:in after battle analysis prisoners are counted on enemy losses but this is not considered in gameplay next campaign scenarios, why not a feature that give bonus of points to purchase units ( the ransom of prisoners was common ) and hold captured artillery ?
"Campaign" is a bit of a misleading label I'm afraid as it is really just a series of one off scenarios (of historical battles) which are thematically linked - e.g. by being battles of the TYW. They are not proper campaigns - that would be a different game (perhaps using a differnt engine; I don't know if this one can deal with carry over effects).
Re: prisoners
Posted: Sat Oct 25, 2014 3:02 pm
by archita
yeah, a real campaign can be nice, a storyline of a Thirthy years war army can be awesome
