Beta 1
Posted: Sat Oct 25, 2014 9:20 am
Hello All!
Welcome to the first Armageddon beta. This version is still a little bit early, but we wanted to kick off the testing, so that we still have time to react on your feedback! New features and assets are being added every day, so expect frequent updates pushing the game forward.
For now, we are interested in the "first impression" high-level feedback. We will dive into gameplay specifics next week, and I'll explain in detail what to look out for.
Here is a rough list of questions:
- Does the game install on your machine?
- Does it run on your machine, are there any crashes/serious bugs?
- Is the performance good, or is the game too slow/sluggish? Is the scrolling/zooming smooth or jumpy?
- Are there any UI layout issues on your screen?
- What do you think about the UI and controls in general? Do you like the current layout of the main screen (with tactical map), or would you prefer "UI at the bottom" layout as used in many games?
- What do you think about the way the briefings are presented, is it good or any issues there?
- Strategic map and minimap - are they ok or how they can be improved?
etc.
Please note that combat animations are still largely missing or temporary, but this will be hopefully fixed in the next update. No need to report issues in this department. Some map markers are also temporary.
---
Since the tutorial and info tooltips are non-existent yet, here are quick notes on controls:
- Select units with left mouse button, give orders with left buttons as well.
- End turn button is above the map, a big button containing "Turn X/Y" string
- Game menu button is in top-left corner, you can also use Esc.
- UI panels top to bottom: minimap, selected unit panel, hover unit panel, buttons.
- Buttons to the left of minimap: unit list, reserve list, killed units list (not implemented), strategic map
- Buttons in the big button block, top to bottom, left to right:
next unit, prev unit, purchase
undo move, rest, sleep
supply, switch transport
upgrade, replacements, disband
Welcome to the first Armageddon beta. This version is still a little bit early, but we wanted to kick off the testing, so that we still have time to react on your feedback! New features and assets are being added every day, so expect frequent updates pushing the game forward.
For now, we are interested in the "first impression" high-level feedback. We will dive into gameplay specifics next week, and I'll explain in detail what to look out for.
Here is a rough list of questions:
- Does the game install on your machine?
- Does it run on your machine, are there any crashes/serious bugs?
- Is the performance good, or is the game too slow/sluggish? Is the scrolling/zooming smooth or jumpy?
- Are there any UI layout issues on your screen?
- What do you think about the UI and controls in general? Do you like the current layout of the main screen (with tactical map), or would you prefer "UI at the bottom" layout as used in many games?
- What do you think about the way the briefings are presented, is it good or any issues there?
- Strategic map and minimap - are they ok or how they can be improved?
etc.
Please note that combat animations are still largely missing or temporary, but this will be hopefully fixed in the next update. No need to report issues in this department. Some map markers are also temporary.
---
Since the tutorial and info tooltips are non-existent yet, here are quick notes on controls:
- Select units with left mouse button, give orders with left buttons as well.
- End turn button is above the map, a big button containing "Turn X/Y" string
- Game menu button is in top-left corner, you can also use Esc.
- UI panels top to bottom: minimap, selected unit panel, hover unit panel, buttons.
- Buttons to the left of minimap: unit list, reserve list, killed units list (not implemented), strategic map
- Buttons in the big button block, top to bottom, left to right:
next unit, prev unit, purchase
undo move, rest, sleep
supply, switch transport
upgrade, replacements, disband