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Swapping Side 0 and Side 1 to different nations
Posted: Fri Oct 24, 2014 4:13 pm
by jcb989
I'm sure I should already know this, but how do I set the various scenario Sides to be different countries?
I'm in a third scenario inside a campagin with two other scenarios where Side 0 = Soviets (ID 7, I think) and Side 1= Germans (ID 1, if I remember correctly)
And I want for this new scenario to swap that around to be opposite.
Do I have to design a new campaign to achieve that?
As it is now, all my units are labeled the opposite because the unit placement mode did not follow my team side change on the flag toggle buttons.
Thanks
Re: Swapping Side 0 and Side 1 to different nations
Posted: Fri Oct 24, 2014 4:43 pm
by cavehobbit
IIRC you have to design a new campaign, sadly.
Re: Swapping Side 0 and Side 1 to different nations
Posted: Fri Oct 24, 2014 7:04 pm
by jcb989
For grouping MP games together by scenario designer, that seems like a limitation.
Re: Swapping Side 0 and Side 1 to different nations
Posted: Sun Nov 09, 2014 9:18 pm
by jcb989
Any pointers or step-by-step on how to make Germany Side 0 ...?
I created a new campaign but it does not appear to be that simple.
The sides seem to revert to Soviets 0 and Germany 1...
Re: Swapping Side 0 and Side 1 to different nations
Posted: Sun Nov 09, 2014 9:33 pm
by cavehobbit
I don't recall in detail, but you need to have a file, SIDES.TXT in you map pack directory. Have a look at my Near Smolensk scenario, there Germany is Side 0.
Re: Swapping Side 0 and Side 1 to different nations
Posted: Sun Nov 09, 2014 10:25 pm
by jcb989
OK thanks for the lead!
Re: Swapping Side 0 and Side 1 to different nations
Posted: Thu Nov 27, 2014 5:10 am
by MikeAP
cavehobbit wrote:I don't recall in detail, but you need to have a file, SIDES.TXT in you map pack directory. Have a look at my Near Smolensk scenario, there Germany is Side 0.
Copy Sides.text from the games data directory into your custom scenario folder.
Whichever side you want the player to control must be listed on top, within the text file.
The game default is allies. To play as Axis you need to cut and paste Axis on top of allies.
Re: Swapping Side 0 and Side 1 to different nations
Posted: Thu Nov 27, 2014 12:43 pm
by jcb989
thanks for more details Mike
Re: Swapping Side 0 and Side 1 to different nations
Posted: Wed Dec 03, 2014 2:12 am
by bunkerhill
Gee, why couldn't side/nation selection have be supported by a scenario editor toggle? Grrr...
Re: Swapping Side 0 and Side 1 to different nations
Posted: Sun Aug 30, 2015 9:33 pm
by Brummbar44
Just a follow up to this...
I want to create a new campaign from an old one where the sides are swapped. So I copied a campaign and created the SIDES.TXT but to no avail...I still get the Russians in a single player campaign where I now want the Germans.
Is there something more to this I am missing?
Any insights are appreciated.
Re: Swapping Side 0 and Side 1 to different nations
Posted: Mon Aug 31, 2015 7:18 pm
by Richcat
Hi Brummbar
I found this
viewtopic.php?f=221&t=51720&hilit=sides+text
parmenio on P&S I think was able to do it with program he wrote.
But as Cavehobbit says
You have to remove all units (German and Soviet) before or after you change things in the text files. Then you change sides in editor, Side0 as German och Side1 as Allies. Now you can replace all units and they belong to the correct side. You have some work to do...
I have converted an existing campaign as by editing the BSF for Petcat, but again alot of work to do it but didn't have to delete units it was very much edit test and a lot of guess work not as simple as it seemed- but have never done it again.

It wasn't fun
see P&S
viewtopic.php?f=319&t=53432
"Richard Bodley Scott"
The units are specified as side 0 or side 1 in the .BAM file - you can in fact change those unit's sides manually. If you use search and replace, you have to be very careful how you do it, and you cannot do "replace all" without messing something up, but by searching for "_0_" you can change the side 0 units to side 2, then search for "_1_" to convert the side 1 units to side 0, then search for "_2_" to convert the side 2 units to side 1. You also need to change the Unitcount sides. You must not use "replace all" because there will be other instances of these search strings in the .BAM file.
Re: Swapping Side 0 and Side 1 to different nations
Posted: Mon Aug 31, 2015 7:37 pm
by Brummbar44
Great info Richcat! Thanks much. Fortunately I'm not dealing with a ton of units so maybe it won't be so painful.
I would've never have guessed at this process though, so again, thanks much!
Re: Swapping Side 0 and Side 1 to different nations
Posted: Tue Sep 01, 2015 8:51 am
by Richcat
Hi Brummbar
If you haven't spotted it Enric also has a thread on it with some v good stuff on this as well.
viewtopic.php?f=312&t=64960
Re: Swapping Side 0 and Side 1 to different nations
Posted: Tue Sep 01, 2015 4:05 pm
by Brummbar44
Thanks again Richcat!
I've managed to get a side flip! The SIDES.TXT and adding the Allies and Axis to the TEXT1.TXT works if you open the campaign in the editor then change the sides from Russian to German.
This superficial result is the Russian units now have German icons and vice versa. So what I needed to do then was to one by one replace the units with the same units but this time the icons appear correct.
Once all that was done, saved it and ran a test and sure enough, the sides are changed and the campaign is now from the German perspective.
Able to move forward now with the German side of the battles!