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Scouting Questions
Posted: Mon Oct 20, 2014 11:53 am
by Tac2i
It is my understanding that a scout infantry unit can reveal a hidden unit 2 squares away.
1. Is this automatic for the scout infantry unit or must it execute the scouting command like non-scout units?
2. My experience thus far is that I've seen the scouting command reveal a hidden infantry unit in high vegetation 2 squares away. I've yet to reveal a hidden unit in forest 2 squares distance. Is forest an exception? What about other terrain types (buildings, fortifications, etc).
The manual simply states "Scouts are very important units that can see 2 squares into terrain features."
Update: In my current game a scout of mine did see units in the forest at two squares and it was automatic, i.e. I did not have to use the scouting command.
Re: Scouting Questions
Posted: Tue Oct 21, 2014 12:27 am
by Gerry4321
I would also like to know the answers to these questions.
Gerry
Re: Scouting Questions
Posted: Tue Oct 21, 2014 11:55 am
by Soar
Infantry units always reveal all hidden enemy units within their scouting range that are also within their line of sight. Scouting range is 1 for most infantry, 2 for scouts, and using the scouting command adds +1. Line of sight prevents units from scouting more than one tile deep into line-of-sight-blocking terrain such as forest.
Re: Scouting Questions
Posted: Tue Oct 21, 2014 2:47 pm
by Tac2i
@Soar: Thanks for that response. It pretty well clears up scouting for me.
Re: Scouting Questions
Posted: Tue Oct 21, 2014 4:10 pm
by Gerry4321
Just one more thing please.
I think I have scouts without a scouting command? So their limit is still 2 hexes, right?
If a Scout also has a scouting command their limit is 3 hexes?
Thanks,
Gerry
Re: Scouting Questions
Posted: Tue Oct 21, 2014 7:37 pm
by Tac2i
Updated based on Soar's test: The scouting command does increase the 2 square range to 3 of scouts into terrain features that provide cover for infantry. It also increases the view of open terrain from 6 to 7 I think.
All scout infantry units can see two squares (3 if using scouting command) into covering terrain but cannot see two (or 3) squares if the first square is a line of sight blocking terrain type.
forest - clear - forest: scout in forest can see an enemy unit in the second forest
forest - forest - forest: scout in first forest square cannot see an enemy unit in the third forest because the second forest blocks line of sight.
Gerry wrote:Just one more thing please.
I think I have scouts without a scouting command? So their limit is still 2 hexes, right
If a Scout also has a scouting command their limit is 3 hexes?
Thanks,
Gerry
Re: Scouting Questions
Posted: Wed Oct 22, 2014 8:24 am
by Soar
Tac2i wrote:The scouting command does not increase the 2 square range of scouts into terrain features that provide cover for infantry. It does increase the view of open terrain from 6 to 7 I think.
... No scout unit can see three squares into covering terrain types.
This is incorrect. I just ran a test scenario to confirm it, and the 'Scout area' command does increase scouts' scouting range from 2 squares to 3 like I stated.
Re: Scouting Questions
Posted: Wed Jan 13, 2016 8:20 pm
by BLSTK
Another benefit to having scouts is further enhanced by placing them in a halftrack. This gives you the sighting ability of an armoured car...without the armour.
Re: Scouting Questions
Posted: Mon Mar 07, 2016 1:50 am
by mpetri
Wouldn't you want the additional armor though?