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HQ/Airfield
Posted: Sat Oct 11, 2014 8:29 pm
by GaryChildress
Just tried an experiment. I wanted to make a HQ truck that switches into mobile airfield. to make it able to refuel aircraft I used class type 13 for a carrier and gave it movement type 4 (stationary). Unfortunately when I introduced the new unit the game crashes.
Does anyone know of any other way to make this work?
Thanks.
Re: HQ/Airfield
Posted: Sun Oct 12, 2014 6:58 am
by phcas
Example..............
Remember the airfield will only refuel the plane in top of it, not the one's biside it.
Re: HQ/Airfield
Posted: Sun Oct 12, 2014 6:56 pm
by hugh2711
I seem to remember one of the DMP mods had a mobile airfield in it that worked quite well. I think it was thier big eastern front one.
Re: HQ/Airfield
Posted: Sun Oct 12, 2014 7:41 pm
by Razz1
It works for me.
You need to have your hanger icon as a different name otherwise the computer gets confused as the icon has two parameters.
Try Hangar_A.png
Re: HQ/Airfield
Posted: Sun Oct 12, 2014 8:41 pm
by Razz1
Also, make sure your id for the hangar is different.
As mentioned above, it only works over the air field.
Re: HQ/Airfield
Posted: Wed Dec 17, 2014 2:10 am
by maguro
My mobile airfields seem to work fine also, although I think your icon is better than the one I use. Has anyone tried assigning mobile airfields to the ai side? I'm thinking the ai wouldn't know what to do with it.