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Facing

Posted: Tue Oct 07, 2014 2:11 pm
by enric
Assuming the bottom left of the map is 16,16.

Why SetCompassNorth(0); puts the North on top, and SetUnitFacing(id, 0) put the facing to the East?

SetCompassNorth(0); // North is on top
SetUnitFacing(PlaceUnit(29, 18, 4, 0, 0, "anyUnit"), 0) ; // facing East

This also happens in BA1.

Re: Facing

Posted: Thu Oct 16, 2014 3:10 pm
by pipfromslitherine
It's for historical reasons, based on engine limitations.

Cheers

Pip

Re: Facing

Posted: Thu Oct 16, 2014 3:26 pm
by enric
I see you are back!.

I noticed that the units capable of putting smoke, like engineers or some tanks, have a limited amount of rounds but they are not show in the interface. Is that a missing or is it made intentionally?
I ask because I would not like to make a mod, like that I did for BA1, if you are planning to show the smoke charge left.

Re: Facing

Posted: Thu Oct 16, 2014 4:43 pm
by pipfromslitherine
I am back! Jetlagged...

I will add checking it out to the buglist for when I can see straight :)

Cheers

Pip