Feature/wishlist - Mission Control Data
Posted: Tue Sep 30, 2014 6:59 am
Hi Guys,
Ignacio has told me that some people do not like the data box in the Mission Control window when
there is a problem but I quite like the idea of it. I have been thinking and I think I may have a solution.
On the Mission Control screen there are 4 panels on either side of the Graphics window that don't
actually do anything. How about we use them for mission data?
I was thinking that each step could unobtrusively scroll up the windows and get a green GO when it
completes and if there was a problem then the scroll would hold with a red flashing Hold and switch to
the other side panel where the Mission Control "Save throw" sequence could be displayed.
If the Save Throw was successful then the Mission Control side would show a Yellow or Green Proceed
and switch back to the other side and continue with the mission. If the Save was unsuccessful then there
would be a Orange flashing Failure or Red flashing Catastrophic Failure, and the mission would end as normal.
Done in this way the data is still displayed but is less intrusive to the player. They can pay attention if they
want or just let the sequence play out and ignore it. Also it gives the Mission Control window a bit more
of a Space Program feel.
Also an idea to make Mission Control a bit more interactive would be to have the ability to Proceed or Abort
certain stages of a mission for when you get that "Gut feeling" (Deja Vu) that something is about to go Pear Shaped.
How about a Proceed and Abort Button on each side of the Mission Control window that would be "Unlit" when it
couldn't be used but would flash or "Light" when it could be used to bypass certain steps? Eg. A Manager may
decide to Abort Orbital Insertion of a Spacecraft and turn the flight into a sub-Orbital instead, or the Proceed
button may light when the Manager decides to Proceed with Orbital Activities like an EVA.
Now I don't want to turn the game into an Arcade game but some people might find it a bit more fun this way.
Ok people, I am wearing my Asbestos Underpants for any potential Flames that come my way. How about a bit of
feedback.
Cheers!
Andrew (Drewpan)
Ignacio has told me that some people do not like the data box in the Mission Control window when
there is a problem but I quite like the idea of it. I have been thinking and I think I may have a solution.
On the Mission Control screen there are 4 panels on either side of the Graphics window that don't
actually do anything. How about we use them for mission data?
I was thinking that each step could unobtrusively scroll up the windows and get a green GO when it
completes and if there was a problem then the scroll would hold with a red flashing Hold and switch to
the other side panel where the Mission Control "Save throw" sequence could be displayed.
If the Save Throw was successful then the Mission Control side would show a Yellow or Green Proceed
and switch back to the other side and continue with the mission. If the Save was unsuccessful then there
would be a Orange flashing Failure or Red flashing Catastrophic Failure, and the mission would end as normal.
Done in this way the data is still displayed but is less intrusive to the player. They can pay attention if they
want or just let the sequence play out and ignore it. Also it gives the Mission Control window a bit more
of a Space Program feel.
Also an idea to make Mission Control a bit more interactive would be to have the ability to Proceed or Abort
certain stages of a mission for when you get that "Gut feeling" (Deja Vu) that something is about to go Pear Shaped.
How about a Proceed and Abort Button on each side of the Mission Control window that would be "Unlit" when it
couldn't be used but would flash or "Light" when it could be used to bypass certain steps? Eg. A Manager may
decide to Abort Orbital Insertion of a Spacecraft and turn the flight into a sub-Orbital instead, or the Proceed
button may light when the Manager decides to Proceed with Orbital Activities like an EVA.
Now I don't want to turn the game into an Arcade game but some people might find it a bit more fun this way.
Ok people, I am wearing my Asbestos Underpants for any potential Flames that come my way. How about a bit of
feedback.
Cheers!
Andrew (Drewpan)