Panzer Corps ENDSIEG
Posted: Sun Aug 31, 2014 4:49 pm
I rework the complete Grand Campaign, including better skripts, much better grafics, better and more music, more realism, a morale system (you can fight against hitler loyalists after you completly crushed russia or stay loyal to him - it starts in poland where you can decide to storm warsaw or wait and let the crazy führer bomb the city, your decisions from the beginning will have severe consequencies at once and later on), the most important africa battles, completly new maps (axis try to capture french fleet in algerie, battles after victory in kursk and moscow (these vict. are not enough to compl. defeat russia - their factories have been in the east and the lend lease shipments partially too...), a much longer us campaign (their strong economy is worth more then 3 maps) and much better replayability (partially random spawning where it makes sense)-every game is different. No more conquering of cities hidden in fog of war if you play the map again. It may not be unguarded.
Now you can storm Dünkirchen (map whith white sand beaches - looks much better and more realistic now), SE Troops doing horrible things, like they did in reality. No clean war. I show it the way it was.
1939 and 1940 is nearly finished but i have some problems: There are some functions in the editor i don´t understand: (my native language is german - so i hope that i translate the editor sections correctly ....)
1. Etikettaktion=Labelaction: What does this option do and how does it work ?
2. Hex Action: I don´t know how to use this, because there are empty white fields - what to insert under for example: "strings" etc..... - the checkboxes explain themselves but the white boxes ?????
3. Zentrierfunktion= Centerfunction: What this should do is clear but it doesn´t work. Maybe something with the when to happen settings (at the beginning of axis round, at once etc.)
4.Optionen=Options: no function at the moment - what will it do in the future ?
5. The AI: Is there a way to prohibit ai tanks to enter rough terrain ? (human players infantrie kills em so easily there) Is there a way to order ai fighters to ignore all targets except enemy fighters ? I hate it when they attack tanks instead of achieving air souvereignity. A Button "Air souvereignity" would be very appreciated. They should attack always only figherts as long as there are enemy fighters on the map. Then bombers and AFTER they have achieved TOTAL AIR SOUVEREIGNITY then they can attack ground targets.
6. How many skripts per map are possible ? I need many skripts to compensate the sometimes, dumb decisions of the ai......
At last, IF i release my work i will do it in a way that nobody can play it without owning the grand campaign and the main game. If thats not possible i won´t release it and just play it for myself. Although it would be a pity if i am the only one who plays it - its simply the best turn based game at all now - it has so many cool new ideas in it, that i always wanted to see in that kind of game but no company seems to dare to do something really new, to expand the classical gameplay. And besides i did a lot of historical recherché - everybody who plays "Panzer Corps-Endsieg" will learn a lot regarding ww2. Things that many people don´t know. (for example: The french had 6000 (!!!) planes which they didn´t use because of competence disputes - another example of french arrog. lol)
I play that kind of games since the first panzer general and now i can put in all the experince i have gotten. Even poland is better now then all unmodded GC maps. At last: big thanks for Panzer Corps and the editor. I would have never known, how much fun modding is, without your editor. If i could put in night fight, tactical direction (rear or flank attack should matter), better ai, and an economic model you could sell ist as Panzer Corps 2. lol
1939 and 1940 is nearly finished but i have some problems: There are some functions in the editor i don´t understand: (my native language is german - so i hope that i translate the editor sections correctly ....)
1. Etikettaktion=Labelaction: What does this option do and how does it work ?
2. Hex Action: I don´t know how to use this, because there are empty white fields - what to insert under for example: "strings" etc..... - the checkboxes explain themselves but the white boxes ?????
3. Zentrierfunktion= Centerfunction: What this should do is clear but it doesn´t work. Maybe something with the when to happen settings (at the beginning of axis round, at once etc.)
4.Optionen=Options: no function at the moment - what will it do in the future ?
5. The AI: Is there a way to prohibit ai tanks to enter rough terrain ? (human players infantrie kills em so easily there) Is there a way to order ai fighters to ignore all targets except enemy fighters ? I hate it when they attack tanks instead of achieving air souvereignity. A Button "Air souvereignity" would be very appreciated. They should attack always only figherts as long as there are enemy fighters on the map. Then bombers and AFTER they have achieved TOTAL AIR SOUVEREIGNITY then they can attack ground targets.
6. How many skripts per map are possible ? I need many skripts to compensate the sometimes, dumb decisions of the ai......
At last, IF i release my work i will do it in a way that nobody can play it without owning the grand campaign and the main game. If thats not possible i won´t release it and just play it for myself. Although it would be a pity if i am the only one who plays it - its simply the best turn based game at all now - it has so many cool new ideas in it, that i always wanted to see in that kind of game but no company seems to dare to do something really new, to expand the classical gameplay. And besides i did a lot of historical recherché - everybody who plays "Panzer Corps-Endsieg" will learn a lot regarding ww2. Things that many people don´t know. (for example: The french had 6000 (!!!) planes which they didn´t use because of competence disputes - another example of french arrog. lol)
I play that kind of games since the first panzer general and now i can put in all the experince i have gotten. Even poland is better now then all unmodded GC maps. At last: big thanks for Panzer Corps and the editor. I would have never known, how much fun modding is, without your editor. If i could put in night fight, tactical direction (rear or flank attack should matter), better ai, and an economic model you could sell ist as Panzer Corps 2. lol