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Miscellaneous BA2 Questions

Posted: Sun Aug 31, 2014 3:59 am
by IronFist00
Questions:
1. Using Hunt significantly improves your chance to hit the enemy, does Fast move (the single green arrow) significantly decrease your chance of being hit, i.e. hurts the enemy's chance?

2. Does Dash prevent the enemy from reaction fire or only further decrease your chance of being hit?

3. I know the Tutorial Tooltip mentions ambush is a complicated calculation but is there any generalization that can be imparted as to when a unit will be detected? For example if a Scout is within two tiles of an enemy unit will it always detect it, even if that unit is in heavy cover? It seems to me there are situations when an enemy unit still won't be detected if it is in a forest firing even when within two tiles of a Scout. I'm just looking for some good rules of thumb.

4. What actually determines if a unit reaction fires or not? Units don't always seem to fire at max potential range so I figure there is some additional logic behind when it does.

5. How is morale damage determined? For example, a unit can fire once and do 6 morale damage, but then 40+ on the next attack. Mortars are even more varying - I've seen them do next to nothing and something crash enemy morale (without kills).

Suggestions:
1. Ability to select a visible allied unit or an enemy unit and see it's LOS/LOF

2. Ability to see enemy hit rates/stats by clicking on them and mousing over potential targets.

3. During the deploy phase, show the unit's LOS/LOF even through the "fog". That would help with positioning and making sure you have good fields of fire/sight.

4. Add an accuracy percentage for artillery bombard abilities.

Re: Miscellaneous BA2 Questions

Posted: Sun Aug 31, 2014 4:02 pm
by Soar
IronFist wrote:Questions:
1. ... does Fast move (the single green arrow) significantly decrease your chance of being hit, i.e. hurts the enemy's chance?
I believe so. It shows up as a "moving quickly" penalty, or something similar, in the the hit calculation.
2. Does Dash prevent the enemy from reaction fire or only further decrease your chance of being hit?
The first tile doesn't trigger reaction fire at all, but IIRC the second tile can trigger it normally.
3. I know the Tutorial Tooltip mentions ambush is a complicated calculation but is there any generalization that can be imparted as to when a unit will be detected? For example if a Scout is within two tiles of an enemy unit will it always detect it, even if that unit is in heavy cover? It seems to me there are situations when an enemy unit still won't be detected if it is in a forest firing even when within two tiles of a Scout. I'm just looking for some good rules of thumb.
If an unit is within both the line of sight and the scouting range of any single enemy unit, it will be detected 100% of the time. Scouting range 1 for ordinary infantry, 2 for scout teams and +1 for units that expend their turn to use the Scouting/Recon action. Units in cover are never detected outside of scouting range unless they open fire.

Re: Miscellaneous BA2 Questions

Posted: Tue Sep 02, 2014 7:12 pm
by IronFist00
Thanks Soar for some answers. I know 4 and 5 are probably more Dev oriented so hopefully they chime in. However you helped she light on other factors.

Re: Miscellaneous BA2 Questions

Posted: Tue Sep 02, 2014 7:48 pm
by pipfromslitherine
4 - reaction fire has a fairly complex set of logic driven by the scripts. They will fire more freely with a first shot but will then wait for more favourable outcomes to prevent scooting at max range to draw fire, and they look at the likelihood of a kill and at how dangerous to them the target is.

5 - there is variation on morale damage proportional to the potential damage itself. It is (I think!) an individual stat per unit based on the weapon. Bombard weapons tend to have high morale effects.

Cheers

Pip

Re: Miscellaneous BA2 Questions

Posted: Tue Sep 02, 2014 8:47 pm
by IronFist00
Thanks Pip!