[Exploit] Destroying cities
Posted: Tue Aug 19, 2014 8:56 am
If you conquer a city and it's pop-growths is less than -1 then setting the city to selfdestruct can significantly slow down the loss in population.
For example: A freshly conqured size 27 city has -4 pop-growth per turn usually. Until it recovers you lose about 20 pop.
If you set it to selfdestruct instead you only lose 1 pop per turn. And when it recovers you may have lost only about 8 pop.
So if both: Self-destruct and negative growth are active at the same time the one that is more effective shall count. Or they should be added together.
For example: A freshly conqured size 27 city has -4 pop-growth per turn usually. Until it recovers you lose about 20 pop.
If you set it to selfdestruct instead you only lose 1 pop per turn. And when it recovers you may have lost only about 8 pop.
So if both: Self-destruct and negative growth are active at the same time the one that is more effective shall count. Or they should be added together.