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Suggestion: Enhanced Population-Assignation-Widget

Posted: Sun Aug 17, 2014 8:58 pm
by Xilmi
It is kinda annoying to count the "good" and the "not so good" tiles around a city everytime you assign workers to a certain task.

That's why I had this idea.

For Food and Minerals:

Each number in brackets stands for how many tiles of a specific quality are available.

Teal=More than 3
Green=3
Yellow=2
Red=1

For Industry and Science:

Number in brackets shows available Construction Bays/Field Labs.

Of course this should also be shown in empire-management-screen.
This change would dramatically enhance the microing aspect of population-assignation with not too much programming effort.
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Re: Suggestion: Enhanced Population-Assignation-Widget

Posted: Mon Aug 18, 2014 9:06 am
by Zak0r
Sounds reasonable.

In the early game this is no big deal but later it does take a while to check the tiles when you have more and bigger cities. It would definitely make the game a bit more comfortable for micromanagement and more important: It would probably teach new players about this aspect of better or worse tiles right from the start.

I support this. :)

Re: Suggestion: Enhanced Population-Assignation-Widget

Posted: Mon Sep 15, 2014 5:11 am
by m0nk3n
would it bother you too much that, during the "end turn" or "force end turn" to change it so all players move individually instead of just mashing everyone together in the same "next turn" process?

this causes alot of confusion and doesnt leave out the fact that the computer knows what the player is doing even though you arent allies with them and those who you are allies with, make it so that they can only trade for knowledge about what you know in the tech tree since everyone has the same tech tree...

being ignored by this sort of gameplay mechanical layout doesnt go well for a TBS..