Play Test: JCB989's Escape from Malmedy
Posted: Sun Aug 17, 2014 5:49 pm
Hello Friends,
This is my second scenario design although its the third to be widely released (I was doing some early testing with it until now).
It goes along the lines of my Capture the Fuel Depot scenario, but you might guess the initial premise; a bunch of US POW's
must try to escape the SS, and the only help within range is an engineering/scout platoon; then the battle ensues.
Here are some planned features, although I am sorely tested on some of scripting them
(I hope to borrow as much script as possible and may have to ask for some help):
* US POW unit; unit will not rout at -100 morale (e.g. survives until killed)
* 1X Leaders per side will have radio - based reinforcement call instead of arty calls
(I'd like to code two rounds of slightly-random reinforcements per side)
* If all US POW killed, Germans win automatically (nobody left to tell the tale)
* If US Engineers blows up the bridge over the East River Crossing, Allies win automatically
(I have to adjust map to make this even feasible)
* Otherwise, the battle progresses to an armored duel over flag positions, most flags win
I will release the Beta Test .LST file within the week I hope.
Thanks!
-Justin
This is my second scenario design although its the third to be widely released (I was doing some early testing with it until now).
It goes along the lines of my Capture the Fuel Depot scenario, but you might guess the initial premise; a bunch of US POW's
must try to escape the SS, and the only help within range is an engineering/scout platoon; then the battle ensues.
Here are some planned features, although I am sorely tested on some of scripting them
(I hope to borrow as much script as possible and may have to ask for some help):
* US POW unit; unit will not rout at -100 morale (e.g. survives until killed)
* 1X Leaders per side will have radio - based reinforcement call instead of arty calls
(I'd like to code two rounds of slightly-random reinforcements per side)
* If all US POW killed, Germans win automatically (nobody left to tell the tale)
* If US Engineers blows up the bridge over the East River Crossing, Allies win automatically
(I have to adjust map to make this even feasible)
* Otherwise, the battle progresses to an armored duel over flag positions, most flags win
I will release the Beta Test .LST file within the week I hope.
Thanks!
-Justin