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Artillery - Barrage to start and pre-populating damage

Posted: Sat Aug 16, 2014 7:35 pm
by Brummbar44
I'm sure this has been asked before...but I couldn't find it?

I want to do two things...

1) Have an artillery barrage go off at the start of the battle...and maybe even have one go off at pre-determined turns. Any ideas? I know one of the official scenarios at least has a bombing run to start the battle, but can't recall which one.

2) Is there a way to use the artillery damage graphics to place on the battle field in the design? I seem to recall someone asking this, but couldn't find it.

Re: Artillery - Barrage to start and pre-populating damage

Posted: Sat Aug 16, 2014 9:45 pm
by best75
I remenber the operation cobra scenario had a bombing at the start

Re: Artillery - Barrage to start and pre-populating damage

Posted: Sat Aug 16, 2014 10:35 pm
by Brummbar44
Thanks!

Re: Artillery - Barrage to start and pre-populating damage

Posted: Thu Aug 21, 2014 2:09 am
by Brummbar44
So, is there no way to pre-populate the field with artillery barrage marks?

Re: Artillery - Barrage to start and pre-populating damage

Posted: Thu Aug 21, 2014 3:35 am
by pipfromslitherine
You can do a pass damaging tiles to show craters etc on the map, if that is what you mean?

//damage a tile by the specified amount. Tile damages ranges [0,255]
DamageTile(x, y, amount)

Cheers

Pip

Re: Artillery - Barrage to start and pre-populating damage

Posted: Thu Aug 21, 2014 3:10 pm
by Brummbar44
Thanks Pip!