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Camera in AI Moves

Posted: Thu Aug 07, 2014 7:25 am
by KageToraUK
I suggest that during the AI's move, the camera be moved 'behind' the AI unit. Sometimes, especially in city battles, you can't see either unit fighting, because they are both on the other side of buildings from the camera. If the camera was behind the AI unit, you'd be able to see both. I know this would make a bit of a large change in the program, but I am sure it can be done.

Re: Camera in AI Moves

Posted: Thu Aug 07, 2014 3:46 pm
by pipfromslitherine
I think that swinging the camera round would make it very easy to lose orientation, making it hard to follow where the action is happening. But if building obstruction is an issue then we can look at ways to try and mitigate it. Thanks!

Cheers

Pip