Issues, CATF and a Random Number
Posted: Mon Jul 14, 2014 4:52 pm
During the last episodes of my LP series, I was loosing my astronauts on a more or less frequent basis. Sure, my playstyle could have been a little bit too aggressive, but I wasn't really able to observe a clear pattern for the catastrophic outcomes.
The general skill level and component quality determines the chance for having an issue. However, the issue itself is creating a random number and this random number is then compared to several cases (failure, glitch, catastrophic outcome). The cases seem to be influenced by the overall reliability -> better quality, lower number. Unfortunately, the roll for the random number seems to be completely free.
As an example(Episode 90), I had 92.2% chances of success, 5.89 chance for catastrophic outcome and a random number of 4.10. Later in this game(Episode 91), I had 81% chances of success, 14.27 chance for catastrophic outcome and a random number of 64.36.
This finally brings me to the conclusion, that the chance for a catastrophic outcome is basically just based on luck. Sure, when the chances for a catastrophic outcome are lower, then there're also less random numbers which can trigger it, but in general, the random number can be still lower and I will loose my men. In this case, the only chance to prevent my astronauts from dying in a catastrophic failure seems to be just to lower the chance of having an issue by having the best components, best flight controllers and best astronauts assigned to this mission. Otherwise, as soon as I enter the issue state, I can be unlucky with the random number and loose my astronauts.
Unfortunately, it is impossible to achieve a mission reliability of 100% and with each mission step the chances of having an issue will increase. In other words, I won't be able to fully protect my employees and they'll need to deal with sudden issues during their mission. Additionally, due to the fact that it gets harder and harder to reach very high percentages, launching a mission as soon as the components reach a reliability above 80% seems to be the most practicable way.
In this case, it would be really amazing if you, Ignacio, could give us some additional insights into the calculations of the issue state. How are the chances for glitch, failure and catf influenced by the overall reliability? How is the random number generated? Is it really just a luck based outcome and the only chance to get my men back alive is to lower the catf to reduce the amount of "bad" random numbers?
The general skill level and component quality determines the chance for having an issue. However, the issue itself is creating a random number and this random number is then compared to several cases (failure, glitch, catastrophic outcome). The cases seem to be influenced by the overall reliability -> better quality, lower number. Unfortunately, the roll for the random number seems to be completely free.
As an example(Episode 90), I had 92.2% chances of success, 5.89 chance for catastrophic outcome and a random number of 4.10. Later in this game(Episode 91), I had 81% chances of success, 14.27 chance for catastrophic outcome and a random number of 64.36.
This finally brings me to the conclusion, that the chance for a catastrophic outcome is basically just based on luck. Sure, when the chances for a catastrophic outcome are lower, then there're also less random numbers which can trigger it, but in general, the random number can be still lower and I will loose my men. In this case, the only chance to prevent my astronauts from dying in a catastrophic failure seems to be just to lower the chance of having an issue by having the best components, best flight controllers and best astronauts assigned to this mission. Otherwise, as soon as I enter the issue state, I can be unlucky with the random number and loose my astronauts.
Unfortunately, it is impossible to achieve a mission reliability of 100% and with each mission step the chances of having an issue will increase. In other words, I won't be able to fully protect my employees and they'll need to deal with sudden issues during their mission. Additionally, due to the fact that it gets harder and harder to reach very high percentages, launching a mission as soon as the components reach a reliability above 80% seems to be the most practicable way.
In this case, it would be really amazing if you, Ignacio, could give us some additional insights into the calculations of the issue state. How are the chances for glitch, failure and catf influenced by the overall reliability? How is the random number generated? Is it really just a luck based outcome and the only chance to get my men back alive is to lower the catf to reduce the amount of "bad" random numbers?