Page 1 of 2

Bugs 0.1.8

Posted: Sat Jul 05, 2014 8:04 am
by jeggs
The new "River Line" MP scenario is not working. If i start the game is see a grey map and then get the "Mission failed" note.

Re: Bugs 0.1.8

Posted: Mon Jul 07, 2014 7:55 pm
by morge4
I am noticing that the 'Briefing' icon blocks the replay status % number, can't see how far along the replay is.

Re: Bugs 0.1.8

Posted: Mon Jul 07, 2014 8:06 pm
by pipfromslitherine
Thanks for the reports guys.

Cheers

Pip

Re: Bugs 0.1.8

Posted: Sun Jul 13, 2014 8:22 am
by jeggs
In the Multiplayer map "Big guns" the turn and flag counters are missing and in the "tanks only" map the axis side has the wrong "call fighers" icon.

Re: Bugs 0.1.8

Posted: Mon Jul 14, 2014 12:40 pm
by IainMcNeil
Can you let us know the name of the map as there is more than one with only tanks and it just makes it a lot easier to report and fix if we know exactly which battle its on.

Re: Bugs 0.1.8

Posted: Tue Jul 15, 2014 1:40 am
by jeggs
Bagration Tank Battle

Re: Bugs 0.1.8

Posted: Thu Jul 17, 2014 9:51 pm
by jeggs
The line of sight markers for the Russian 76 AT gun flicker, the PZ IV F2 is turretless for whatever reason and i am not sure about the balancing of the "top of the hill" MP map (3 Tigers?).

Re: Bugs 0.1.8

Posted: Fri Jul 18, 2014 3:22 pm
by alfamail
I am about three moves in to a game of Three Rivers as the Axis against Painless. The first bridge (which I can still see) has become impassable to my units and shows as "water" if the cursor is placed over the bridge. Since most of my armour is still on the wrong side of the river and the bridge is the only way across, the game is pretty much over. Possibly realistic but for playability it sucks.

Re: Bugs 0.1.8

Posted: Fri Jul 18, 2014 5:50 pm
by pipfromslitherine
alfamail wrote:I am about three moves in to a game of Three Rivers as the Axis against Painless. The first bridge (which I can still see) has become impassable to my units and shows as "water" if the cursor is placed over the bridge. Since most of my armour is still on the wrong side of the river and the bridge is the only way across, the game is pretty much over. Possibly realistic but for playability it sucks.
We have this bug on our list and I am trying to replicate!

Thanks for reporting it.

Cheers

Pip

Re: Bugs 0.1.8

Posted: Sat Jul 19, 2014 12:59 pm
by alfamail
The bridge became a problem after a Russian airstrike (I think).

Re: Bugs 0.1.8

Posted: Mon Jul 21, 2014 3:18 pm
by morge4
Bridge can also be destroyed by artillery fire. Turns the hex to 'Water'

Re: Bugs 0.1.8

Posted: Wed Jul 23, 2014 9:53 pm
by robbyivens
In the mission " Theirs are bigger than ours" you have to destroy an outpost.
What outpost? I can't find any.
greeting's
Robby

Re: Bugs 0.1.8

Posted: Thu Jul 24, 2014 9:05 am
by Galangalad
Does that come up in mid-play of this scenario?
When I look at the mission objectives, it says there that I have to capture the Road Junction and the East Road. And they are marked with a victory location flag. The achievements list "destroy the outpost". We will look into it.

The bridge problem is being looked into. Best example is mp map of Three Rivers.

Re: Bugs 0.1.8

Posted: Thu Jul 24, 2014 11:48 am
by alfamail
noreply@slitherine.com

Trying to get a game of BA2 River LIne going with Painless. However, Painless issued the challenge, I accept the challenge, Painless is then told the game is over. We have tried twice now. Same result. This is the e-mail that I saw ...


Dear Player

The following game has completed

Battle: River Line
Turns: 2

This game is now complete but you can view a playback of the final turn by running Battle Academy 2 Early Access Program and clicking Multiplayer. Select this game from the list of current games and click Play.

Don't forget you can post any technical questions, battle reports or comments on the game over at the Slitherine forums - www.slitherine.com/forum

Regards,

The Slitherine Team

Re: Bugs 0.1.8

Posted: Thu Jul 24, 2014 3:36 pm
by Galangalad
robby wrote:In the mission " Theirs are bigger than ours" you have to destroy an outpost.
What outpost? I can't find any.
greeting's
Robby

There is a path through the woods to outflank the defended village. Along this path is a small clearing containing an "HQ" unit. This is the outpost.

Re: Bugs 0.1.8

Posted: Fri Aug 08, 2014 12:26 am
by robbyivens
thanks!

Re: Bugs 0.1.8

Posted: Sat Aug 16, 2014 2:19 pm
by jeggs
There are some anomalies regarding the line of sights in the "Big Guns" map at the upper side of the village between the hedges and the building, at least imho. In the "two villages" map, the game continues even if one side has the upper hand after the turn limit.

Not a bug, but i dont like the fact that one can not load supressed guns or mortars.

Re: Bugs 0.1.8

Posted: Mon Aug 18, 2014 5:04 pm
by kosepote
error message BA2.jpg
error message BA2.jpg (22.21 KiB) Viewed 5989 times


When exit the games one time, i often get this message when tring to start the game again. Have to restart the pc. Log out don't solve the problem. Tried reinstall. It appear beyound a black screen, and only vissable with ctrl alt del. The game hangs up all other button combos.

Re: Bugs 0.1.8

Posted: Mon Aug 18, 2014 7:31 pm
by pipfromslitherine
kosepote wrote:
error message BA2.jpg


When exit the games one time, i often get this message when tring to start the game again. Have to restart the pc. Log out don't solve the problem. Tried reinstall. It appear beyound a black screen, and only vissable with ctrl alt del. The game hangs up all other button combos.
Please post the contents of your error.log file (in My Documents/My Games/BA2) immediately after this occurs, as it will give us information on the cause.

Cheers

Pip

Re: Bugs 0.1.8

Posted: Tue Sep 02, 2014 12:58 pm
by kosepote
VER:200
PLATFORM: WINDOWS
BETA VERSION
CPU String: GenuineIntel
Stepping ID = 7
Model = 13
Family = 6
Extended model = 2
CLFLUSH cache line size = 64
APIC Physical ID = 6
CPU Brand String: Intel(R) Core(TM) i7-3820 CPU @ 3.60GHz
Cache Size = 256K
UNKNOWN TAGS IN: CONFIG/SYSTEM.TXT
Unknown Tag: MOVIEMODE
Unknown Tag: DYNAMICENV
Unknown Tag: LAYOUTKILLSENEMYX,
END: CONFIG/SYSTEM.TXT
Found DirectX Version Number: 4.09.00.0904
Creating Device.....
MonkeyInitStart
MIS: Found DD
MIS: IsHW
MIS: SetCoop
MIS: Setting Disp Mode
MIS: Done Init 3D Device
MIS: Tex Enum
MIS: SDRS
MIS: Init Decal Render
######## EXCEPTION: 0xC0000005 at address: 0x59C754E5
Failed to init sym