Near Smolensk - New MP scenario
Posted: Fri Jul 04, 2014 3:32 pm
Here's a MP scenario for you all: https://dl.dropboxusercontent.com/u/535 ... OLENSK.LST
Near Smolensk
July 1941. German armoured forces have driven deep into Russian territory on the direct route to Moscow. Enormous Soviet forces have been encircled. German units are now exploiting towards Smolensk on the Moscow highway. Resistance has been stiffening and German air recon reports Soviet armour assembling in the area.
Both sides will get some reinforcements.
In this scenario you will find some new models not included in the original BA or BA2. Some scripts and unit stats have been tweaked and new features added. Among the new features are Leaders, units which have the ability to Rally units near them. You will also find that engineers/sappers and some tanks (strong enough) can remove wall sections. In addition, engineers/sappers have the ability to remove tank traps (no tank traps in this scenario though). The battle is 18 turns and can end in a Draw.
Thanks to Enric and Amaris for their many scripts! And a special thanks to Amaris for his help creating some new models!
And thanks to Morge4, Collier4 and Pomakli for helping me playtest the scenario!
Near Smolensk
July 1941. German armoured forces have driven deep into Russian territory on the direct route to Moscow. Enormous Soviet forces have been encircled. German units are now exploiting towards Smolensk on the Moscow highway. Resistance has been stiffening and German air recon reports Soviet armour assembling in the area.
Both sides will get some reinforcements.
In this scenario you will find some new models not included in the original BA or BA2. Some scripts and unit stats have been tweaked and new features added. Among the new features are Leaders, units which have the ability to Rally units near them. You will also find that engineers/sappers and some tanks (strong enough) can remove wall sections. In addition, engineers/sappers have the ability to remove tank traps (no tank traps in this scenario though). The battle is 18 turns and can end in a Draw.
Thanks to Enric and Amaris for their many scripts! And a special thanks to Amaris for his help creating some new models!
And thanks to Morge4, Collier4 and Pomakli for helping me playtest the scenario!