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How to change ballistic data?
Posted: Sat Jun 28, 2014 10:00 pm
by OldFocker
A couple of things of note - the German 88mm gun in an AT role in this game is pretty dire and needs a fix in my view. Also the Panzerwerfer 42 doesn't do much against enemy armour, and aircraft also seem to have problems considering that tank armour was vulnerably thin on top. Some allied tanks had open tops yet these are heroically difficult to knock out even by pounding them with rocket barrages and heavy artillery. It looks to me that in a few areas there's a bias in favour of allied equipment. In one game I had a BT-64 unit attack my Tiger unit and wipe out 6, only losing one itself! (it wasn't an ambush). That's crazy. Speaking of Tigers, I know they were getting on a bit by '44 but the JS2 shouldn't be hammering them 6 or 7 to 1 like they do. And don't get me started on Shermans (Ronsons). Is there any way of altering the ballistics data in Panzer Corps? I've looked in the directory and only find stuff like movement accessible. Oh, and can we have a Sturmtiger please?
Re: How to change ballistic data?
Posted: Sat Jun 28, 2014 10:51 pm
by huertgenwald
Edit \PanzerCorps\Data\equipment.pzeqp with Excel or a good text editor.
You could also download a fanmade Equipment Editor (PzCEdit by Mark Garnett) posted somewhere in this forum.
Re: How to change ballistic data?
Posted: Sun Jun 29, 2014 12:12 am
by Razz1
ahh.. you are talking about the random generator.
You will get wild results quite often.
Re: How to change ballistic data?
Posted: Sun Jun 29, 2014 12:19 am
by BiteNibbleChomp
If you want to avoid any "wild" results, but still have randomness, use "Dice Chess" mode in the advnced difficulty options.
- BNC
Re: How to change ballistic data?
Posted: Wed Apr 06, 2016 9:52 am
by OldFocker
Having to resurrect this thread because when I alter and then save the 'equipment' file the program fails at the start of any game. I tried an 'Amulet Mod' but that doesn't seem to work with the latest patch (I've just got back to Panzer Corps after a long while out in business).
My prime reason for wanting to tweek the data is that there are several oddities IMO, not least of which is open-topped tanks having the same or better air defence that closed vehicles with similar armour. MGs, cannon and bombs hardly dents them! Also, my ME262A aircraft are easy prey to Mustangs - kill ratios of around 6-2 in Mustang favour doesn't ring true. And 210mm nebelwerfers are are useless against armour. Generally I find an Allied bias runs through the game.
Re: How to change ballistic data?
Posted: Wed Apr 06, 2016 1:10 pm
by goose_2
OldFocker wrote:Generally I find an Allied bias runs through the game.
I do not have the same opinion
Re: How to change ballistic data?
Posted: Thu Apr 07, 2016 5:36 am
by captainjack
I think that there are a couple of key allied units that do better than they deserve - notably SPArt with way too much ammunition (the US mobile 155 and the Bishop spring to mind as the ammo supply was poor in both in reality, but they both have more than the towed guns), plus the M3A1 and Gaz for the Soviets and the jeep for the US have remarkably high GD and extraordinary SA and HA and initiative for vehicles typically armed with a few machine guns and maybe a bazooka or similar. These anomalies result in noticeably overpowered or unbalanced units.
The axis towed 47mm guns are generally given a raw deal with HA 6, when they should be something like 8 to 10 or 11, and the Pak75 is feeble for a gun that was way more effective than the 50mm, and it would be reasonable to wonder why the German tanks with excellent optics, fire control and radios have relatively poor initiative.
However, in some of the early scenarios the allied units are under powered - the Polish fighters can hardly score damage on an unescorted stuka, the French 25mm was rated by German commanders as equal to or maybe better than the Pak 37.
In most cases there is some balance - IS2 and the ISUs (and the Wurfahmen) have very limited ammo, so you probably need a mix of these and lesser units with more capacity. In contrast, as soon as the 155 SPArt becomes available it's almost pointless using anything else.
The main point for me is that there are some anomalous allied units that are unbalanced and that come in late war when the Axis are already struggling, so they stand out that much more.
Re: How to change ballistic data?
Posted: Fri Apr 08, 2016 5:55 pm
by Kolaris
OldFocker wrote:Having to resurrect this thread because when I alter and then save the 'equipment' file the program fails at the start of any game. I tried an 'Amulet Mod' but that doesn't seem to work with the latest patch (I've just got back to Panzer Corps after a long while out in business).
Be very mindful of the spacing if you're editing in something other than Excel. Things need to be kept in the right columns, and sometimes things will get trimmed off the end when copy and pasting.
Re: How to change ballistic data?
Posted: Sun Apr 10, 2016 11:15 am
by ptje63
The German 88mm would be the first to need correction. It was a tankkiller but does not live up to its reputation in the game in th AT role.