BHGS Doubles
Posted: Mon Jun 23, 2014 6:12 pm
Can someone explain this in English please
"If one of a team's two armies loses sufficient AP's to be "broken", all non-routing units from that army take an immediate "half the army is broken" cohesion test.
•Those that do not break as a result of these (and any consequent) tests remain in play and carry on,
•Those that fail and break in this phase will each count a further 1AP towards the combined army break total.
The combined army then continues fighting until an overall army break is reached, or the game ends.
Routers from either contingent can always be rallied in the normal way at any point prior to a combined army break. All rallied routers will add back 2AP's to the overall army break point - even if they only caused 1AP losses by breaking in the the "half the army is broken" testing phase.
"
As far as I can see if one of the armies breaks and you then rally it back you can end up with more AP than you started the game with.
"If one of a team's two armies loses sufficient AP's to be "broken", all non-routing units from that army take an immediate "half the army is broken" cohesion test.
•Those that do not break as a result of these (and any consequent) tests remain in play and carry on,
•Those that fail and break in this phase will each count a further 1AP towards the combined army break total.
The combined army then continues fighting until an overall army break is reached, or the game ends.
Routers from either contingent can always be rallied in the normal way at any point prior to a combined army break. All rallied routers will add back 2AP's to the overall army break point - even if they only caused 1AP losses by breaking in the the "half the army is broken" testing phase.
"
As far as I can see if one of the armies breaks and you then rally it back you can end up with more AP than you started the game with.