GC Unit Revisions v12 beta2 (June 15, 2014)
Posted: Tue May 27, 2014 5:50 am
GC Unit Revisions v12 beta2
Updated June 15
For Panzer Corps Patch v1.21+
CURRENTLY ONLY FOR GC39-42.
v12 beta 2 adds changes for GC42.
Recently, I was energized to delve back into modding thanks to discussions on another forum. I want to do my best to make the newest version of GC Unit Revisions the definitive version, because I believe the game engine is fully capable of supporting a challenging, historical full playthrough of the Grand Campaigns. Although I had started working on the update last summer using the new rules for Panzer Corps v1.2, I suffered from serious modding burnout. Apologies to the old fans of GC Unit Revisions who were anticipating that release.
If you are new to this mod, a brief summary:
Grand Campaign Unit Revisions revises the equipment and rules files for the Panzer Corps Grand Campaigns (GCs), also known as the DLCs. Almost every single unit in the game has been adjusted. This mod is designed to find a balance between gameplay and historical accuracy in to order to make the GCs a more challenging and realistic simulation of the German perspective of the Second World War.
Recommend using reform units. I also disband all the new “hero” units added in patch 1.2, but that’s just my personal preference.
All feedback welcomed! Since this is a beta, I have playtested a very limited amount, so the mod is likely not yet balanced. In particular, I want to know how the new exp.pzdat values are working (veteran units vs raw unit performance), tank attacks against soft targets in the open is working out, how 10 strength artillery/bombers are working out, and how the removal of ground attack for most fighters is working.
Installation:
1. Install the Generic Mod Enabler, linked here:
viewtopic.php?f=147&t=27158
2. Download GC Unit Revisions in the attachment.
3. Unzip the attachment into in the MODS folder of your Panzer Corps base directory.
4. Use GME to enable this mod.
Changelog:
Combat dice rolls capped at 10. Overstrength units no longer deal massive damage.
Rate of fire of most* units set to 10. Overstrength artillery/bombers are no longer super efficient. Also removes hidden game mechanic that confused players about the effectiveness of certain artillery/AA.
Most fighters can no longer engage ground targets. There are some exceptions, such as the P-47 and fighter-bombers like the Mosquito. No more traps vs AI fighters, but no more worrying about AI fighters knocking off 4 steps on your elite tanks. Also makes keeping too many fighters in your core less attractive. Historically the Luftwaffe fielded many more bombers than fighters.
exp.pzdat overhauled: in general more experienced units have more defense but less offense compared with vanilla. Some units are much more effective with experience. Nevertheless, even elite units should suffer some losses in most engagements, since initiative bonuses are cut way down.
Prestige soft cap removed as it is not necessary with the other changes.
Elite overstrength costs the same as elite reinforcement. This is because overstrength points no longer contribute to the current firepower of a unit. Rather, overstrength represents tactical reserves. This should make overstrength more attractive for units like infantry and medium tanks and less attractive for artillery and bombers.
Tank SA increased to make them more devastating in open terrain. The SA increase is generally higher for German tanks for balance reasons and to encourage the player to make more attacks against soft targets in the open.
SA of various tank destroyers increased; keep in mind the SA of these units no longer benefits from experience.
Removed some AA guns from the purchase screen. This is because of the ROF change, making it impossible for certain AA units to be significantly different.
Many minor changes, to be elaborated in the manual.
Manual coming once all years are done.
*The only exceptions are unique weapons like the Gustav Railgun.
I anticipate these changes, once completed for the late war years, will make the battles extremely tough. It may become impossible to win DV in many battles.
GCUR v12 b2
Supports GC42.
Corrected the transports of various units. For instance, Pak 36 should only be towed by trucks.
In general, bomber effectiveness reduced.
Strategic bomber costs significantly increased.
88 gun AA -1.
Panzer II SA +1. Its 20 mm main gun was inadequate against all but the most lightly armored targets, but still effective against soft targets.
Most artillery costs increased. The exceptions are the 7.5 cm nKA and 10.5 cm leFH. The latter is the standard division-level German artillery. The prices are structured such that the player is encouraged to use it for the entire war. This increase was also because artillery rarely take damage, hence a higher price is needed to justify some of the more powerful units.
Halftrack defense greatly increased, to 8. Prices also greatly increased. Players can now move their halftrack-mounted infantry forward as if they were on foot, at least in open ground. However, halftracks are not cheap; be wary of bankrupting yourself if too many infantry receive such equipment.
Truck GD slightly increased.
Artillery ammunition for many models reduced by 1. This is to encourage the player to rely less on defensive artillery fire. The exception are Soviet models, which get plenty of ammunition. Soviet artillery may have had poor fire control, but they made up for that in quantity: both guns and ammunition were available in large quantities.
88 gun cost slightly increased. This unit is amazing for its cost, able to wreck early war tanks and devastate planes with ease.
7.5 cm Pak 40 cost in 1942 increased. This was still a new AT gun in 1942; cost will go down in 1943.
Recon unit costs increased.
Exp.pzdat: Infantry CD bonus 200 to 100. Fighter AD bonus 200 to 100. Strategic Bomber SA bonus 200 to 150, Infantry AD 200 to 150. The 200 bonuses are simply unworkable; they provide too big of an advantage for elite troops.
Recon units costs increased.
Potez 631 stats slightly improved.
Panzer IVG availability date moved to the start of Ilovlya.
T-60 and T-70 switched back to tank class with spotting = 2. This will be the case until 1944, when T-34 production was finally sufficient for all tank corps to be fully equipped with medium tanks.
Corrected various minor oversights.
Updated June 15
For Panzer Corps Patch v1.21+
CURRENTLY ONLY FOR GC39-42.
v12 beta 2 adds changes for GC42.
Recently, I was energized to delve back into modding thanks to discussions on another forum. I want to do my best to make the newest version of GC Unit Revisions the definitive version, because I believe the game engine is fully capable of supporting a challenging, historical full playthrough of the Grand Campaigns. Although I had started working on the update last summer using the new rules for Panzer Corps v1.2, I suffered from serious modding burnout. Apologies to the old fans of GC Unit Revisions who were anticipating that release.
If you are new to this mod, a brief summary:
Grand Campaign Unit Revisions revises the equipment and rules files for the Panzer Corps Grand Campaigns (GCs), also known as the DLCs. Almost every single unit in the game has been adjusted. This mod is designed to find a balance between gameplay and historical accuracy in to order to make the GCs a more challenging and realistic simulation of the German perspective of the Second World War.
Recommend using reform units. I also disband all the new “hero” units added in patch 1.2, but that’s just my personal preference.
All feedback welcomed! Since this is a beta, I have playtested a very limited amount, so the mod is likely not yet balanced. In particular, I want to know how the new exp.pzdat values are working (veteran units vs raw unit performance), tank attacks against soft targets in the open is working out, how 10 strength artillery/bombers are working out, and how the removal of ground attack for most fighters is working.
Installation:
1. Install the Generic Mod Enabler, linked here:
viewtopic.php?f=147&t=27158
2. Download GC Unit Revisions in the attachment.
3. Unzip the attachment into in the MODS folder of your Panzer Corps base directory.
4. Use GME to enable this mod.
Changelog:
Combat dice rolls capped at 10. Overstrength units no longer deal massive damage.
Rate of fire of most* units set to 10. Overstrength artillery/bombers are no longer super efficient. Also removes hidden game mechanic that confused players about the effectiveness of certain artillery/AA.
Most fighters can no longer engage ground targets. There are some exceptions, such as the P-47 and fighter-bombers like the Mosquito. No more traps vs AI fighters, but no more worrying about AI fighters knocking off 4 steps on your elite tanks. Also makes keeping too many fighters in your core less attractive. Historically the Luftwaffe fielded many more bombers than fighters.
exp.pzdat overhauled: in general more experienced units have more defense but less offense compared with vanilla. Some units are much more effective with experience. Nevertheless, even elite units should suffer some losses in most engagements, since initiative bonuses are cut way down.
Prestige soft cap removed as it is not necessary with the other changes.
Elite overstrength costs the same as elite reinforcement. This is because overstrength points no longer contribute to the current firepower of a unit. Rather, overstrength represents tactical reserves. This should make overstrength more attractive for units like infantry and medium tanks and less attractive for artillery and bombers.
Tank SA increased to make them more devastating in open terrain. The SA increase is generally higher for German tanks for balance reasons and to encourage the player to make more attacks against soft targets in the open.
SA of various tank destroyers increased; keep in mind the SA of these units no longer benefits from experience.
Removed some AA guns from the purchase screen. This is because of the ROF change, making it impossible for certain AA units to be significantly different.
Many minor changes, to be elaborated in the manual.
Manual coming once all years are done.
*The only exceptions are unique weapons like the Gustav Railgun.
I anticipate these changes, once completed for the late war years, will make the battles extremely tough. It may become impossible to win DV in many battles.
GCUR v12 b2
Supports GC42.
Corrected the transports of various units. For instance, Pak 36 should only be towed by trucks.
In general, bomber effectiveness reduced.
Strategic bomber costs significantly increased.
88 gun AA -1.
Panzer II SA +1. Its 20 mm main gun was inadequate against all but the most lightly armored targets, but still effective against soft targets.
Most artillery costs increased. The exceptions are the 7.5 cm nKA and 10.5 cm leFH. The latter is the standard division-level German artillery. The prices are structured such that the player is encouraged to use it for the entire war. This increase was also because artillery rarely take damage, hence a higher price is needed to justify some of the more powerful units.
Halftrack defense greatly increased, to 8. Prices also greatly increased. Players can now move their halftrack-mounted infantry forward as if they were on foot, at least in open ground. However, halftracks are not cheap; be wary of bankrupting yourself if too many infantry receive such equipment.
Truck GD slightly increased.
Artillery ammunition for many models reduced by 1. This is to encourage the player to rely less on defensive artillery fire. The exception are Soviet models, which get plenty of ammunition. Soviet artillery may have had poor fire control, but they made up for that in quantity: both guns and ammunition were available in large quantities.
88 gun cost slightly increased. This unit is amazing for its cost, able to wreck early war tanks and devastate planes with ease.
7.5 cm Pak 40 cost in 1942 increased. This was still a new AT gun in 1942; cost will go down in 1943.
Recon unit costs increased.
Exp.pzdat: Infantry CD bonus 200 to 100. Fighter AD bonus 200 to 100. Strategic Bomber SA bonus 200 to 150, Infantry AD 200 to 150. The 200 bonuses are simply unworkable; they provide too big of an advantage for elite troops.
Recon units costs increased.
Potez 631 stats slightly improved.
Panzer IVG availability date moved to the start of Ilovlya.
T-60 and T-70 switched back to tank class with spotting = 2. This will be the case until 1944, when T-34 production was finally sufficient for all tank corps to be fully equipped with medium tanks.
Corrected various minor oversights.