0.7.17 thoughts
Posted: Sun May 11, 2014 9:31 pm
Just "finished" the American sandbox with Apollo and 271K prestige on Hard in 1980, so I clearly did some serious slacking but on my way I took a few notes I thought I ought to share basically I guess they are just minor bugs and gripes.
A couple of observations on the UI
The new info on Hiring staff giving their %totals rather than the graphical indicator is nice, but not as quick to take in visually as it used to be. looking down all the %'s is a bit time consuming so I suggest a filter that sorts the candidates in descending order in each category so you can quickly tool up in a specific area and a 6th filter option to sort by maximum stat overall
Another minor annoyance was when a staff member threatened to quit, it would be handy to know which department they are in when the information is presented in the turn summary.
and I guess these are just bugs.
Juno II's launch sequences visuals and audio's don't sync on the countdown in stages 1 and 2 the rocket launches while the audio is at at T-4
Extended missions often have a missing last step (step 6) not displayed on the mission graphical representation for example I saw this on Biosat extended launched from an Atlas 2 and on pegasus extended though I forget which rocket lifted that one.
During the Docking with an ATV duration level 2 the unmanned launch of the ATV in steps 1 - 5 have astronaut involvement
There are placeholder images in Gemini duration 3 (I launched using a Saturn V didn't check with other rockets) after separation to splashdown are steps all placeholder when I guess they should just be the standard Gemini re-entry and splashdown images
and those are all I thought of on that play through thanks again for the great game.
A couple of observations on the UI
The new info on Hiring staff giving their %totals rather than the graphical indicator is nice, but not as quick to take in visually as it used to be. looking down all the %'s is a bit time consuming so I suggest a filter that sorts the candidates in descending order in each category so you can quickly tool up in a specific area and a 6th filter option to sort by maximum stat overall
Another minor annoyance was when a staff member threatened to quit, it would be handy to know which department they are in when the information is presented in the turn summary.
and I guess these are just bugs.
Juno II's launch sequences visuals and audio's don't sync on the countdown in stages 1 and 2 the rocket launches while the audio is at at T-4
Extended missions often have a missing last step (step 6) not displayed on the mission graphical representation for example I saw this on Biosat extended launched from an Atlas 2 and on pegasus extended though I forget which rocket lifted that one.
During the Docking with an ATV duration level 2 the unmanned launch of the ATV in steps 1 - 5 have astronaut involvement
There are placeholder images in Gemini duration 3 (I launched using a Saturn V didn't check with other rockets) after separation to splashdown are steps all placeholder when I guess they should just be the standard Gemini re-entry and splashdown images
and those are all I thought of on that play through thanks again for the great game.