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battle prediction glitch

Posted: Fri May 09, 2014 11:59 pm
by SSLConf_corazhor
the info that tells you the odds of a battle only uses the hex that your unit is on, not the actual hex the unit will attack from. This is fine if you are just giving a basic attack order, but if you give a 'move 2 hexes and then attack this hex' command, the info won't be accurate.

Re: battle prediction glitch

Posted: Sun May 11, 2014 2:54 am
by stiefelss
Why are you moving multiple tiles in the first place? That's always a terrible idea unless you're in friendly territory.