Need input/help with a Gear Krieg style mod
Posted: Fri May 09, 2014 6:56 pm
Hi, I been trying to design a mod based on Gear Krieg (A tabletop tactical wargame by Dreampod 9). For those unfamiliar with it, its basically a super science alternate reality on WW2 with walker tanks and alot of wunderwaffe weapons pushed forward about a few years so jets appear earlier and some more sci-fi stuff like Nicolai Tesla bulding electro type weapons for the allies.
Basically, I need help designing the walker's stats and points. Just to give you a better idea, these are the key points to a walker.
1. They can transform from a tank mode to a walker mode.
2. They are supposed to be inferior to tanks in open terrain but are deadly in close/urban terrain.
3. They are supposed to support(not replace) tanks in a blitzkrieg, acting as scout/flankers and infantry support in a way.
I am currently testing the earliest version called a Loki or Panzerkampfer IV Ausf. A.
1. This version was equipped with twin MGs (but only carrying about 250 rounds) and carried walker sized grenades
2. had nearly the same armor as a Panzer I
3. a deployment range of 65km.
4. It was armless and when in Tank mode, used wheels as its motive system.
What I decided on was to use the switch command to switch between its walker and tank mode.
So far in my testing, The dual role of an armored recon/infantry unit in the 39GC has been fun.
The pre-41 models are supposed to be weak, until a more capable computer is designed and the mid-late war versions are supposed to be very capable at their jobs. There are 4 published chassis for the germans which are
Loki - 7 tonnes
Valkyrie - 7.5 tonnes
Donner - 8 tonnes
Uller - 9.5 tonnes
I would appreciate any feedback on how to adjust the points and stats accordingly. My basic concept/goals for these walkers are
1. To complement infantry rather than replace them, like a super heavy infantry.
2. To excel in Close Quarter combat vs. Armour but lose to them in open terrain.
3. Limited in Deployment range by limiting their fuel/ammo to force them to re-supply often.
4. I am considering making them use RoF to represent their nimbleness. Basically pepper more weak shots than give them some big attack value (The standard loki/Valkyrie were equipped with a 3.7cm gun at its height, the Donner/Thor used a 5cm gun and they carried panzerfaust). The rulebook describe 3 computers, 1938-40 (D1 model), 41-43(D2 model), 44+ (D3 model) and each was described as providing more computing power which made the walkers more agile/maneuverable in combat.
Thanks in advance!
Basically, I need help designing the walker's stats and points. Just to give you a better idea, these are the key points to a walker.
1. They can transform from a tank mode to a walker mode.
2. They are supposed to be inferior to tanks in open terrain but are deadly in close/urban terrain.
3. They are supposed to support(not replace) tanks in a blitzkrieg, acting as scout/flankers and infantry support in a way.
I am currently testing the earliest version called a Loki or Panzerkampfer IV Ausf. A.
1. This version was equipped with twin MGs (but only carrying about 250 rounds) and carried walker sized grenades
2. had nearly the same armor as a Panzer I
3. a deployment range of 65km.
4. It was armless and when in Tank mode, used wheels as its motive system.
What I decided on was to use the switch command to switch between its walker and tank mode.
Code: Select all
2000 Loki A 2 180 6 36 8 3 0 3 3 1 0 1 5 7 1 1 0 PzKpf_IVA.png 1.1.1939 1.1.1942 2 PanzerKämpfer IV Ausf. A primary rott PzKpfIV 2001 sea rail glider
2001 Loki A 0 180 6 36 4 2 0 2 3 1 0 1 6 10 2 1 0 PzKpf_IVA_K.png 1.1.1939 1.1.1942 3 PanzerKämpfer IV Ausf. A close minekiller nopurchase PzKpfIV 2000 sea rail glider
2002 Loki B 2 220 6 42 8 3 0 4 3 1 0 1 6 8 2 1 0 PzKpf_IVB.png 1.1.1940 1.1.1943 2 PanzerKämpfer IV Ausf. B primary rott glider PzKpfIV 2003 sea rail glider
2003 Loki B 0 220 6 42 4 2 0 3 3 1 0 1 7 11 2 1 0 PzKpf_IVB_K.png 1.1.1940 1.1.1943 3 PanzerKämpfer IV Ausf. B close minekiller glider nopurchase PzKpfIV 2002 sea rail glider
The pre-41 models are supposed to be weak, until a more capable computer is designed and the mid-late war versions are supposed to be very capable at their jobs. There are 4 published chassis for the germans which are
Loki - 7 tonnes
Valkyrie - 7.5 tonnes
Donner - 8 tonnes
Uller - 9.5 tonnes
I would appreciate any feedback on how to adjust the points and stats accordingly. My basic concept/goals for these walkers are
1. To complement infantry rather than replace them, like a super heavy infantry.
2. To excel in Close Quarter combat vs. Armour but lose to them in open terrain.
3. Limited in Deployment range by limiting their fuel/ammo to force them to re-supply often.
4. I am considering making them use RoF to represent their nimbleness. Basically pepper more weak shots than give them some big attack value (The standard loki/Valkyrie were equipped with a 3.7cm gun at its height, the Donner/Thor used a 5cm gun and they carried panzerfaust). The rulebook describe 3 computers, 1938-40 (D1 model), 41-43(D2 model), 44+ (D3 model) and each was described as providing more computing power which made the walkers more agile/maneuverable in combat.
Thanks in advance!