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Preview: UI Features I
Posted: Thu May 08, 2014 4:23 pm
by adherbal
In a less conventional series of previews, we'll be showing off some of the game's menu and UI panels over the next few weeks. Closer study of these screenshots can reveal all sorts of secondary gameplay features.
Scenario selection menu, showing (automatically generated) map previews for official and custom user maps.
The unit force popup list allows you to review your current forces. Destroyed Core units can also be reviewed and revived in the "Destroyed Units" tab.
Re: Preview: UI Features I
Posted: Thu May 08, 2014 9:06 pm
by PanzerTax
Looks good Adherbal, thanks. I wasn't sure, but the UI seems to imply that you can name units?
It is extremely important to me that I can name units to indicate their role and position within a series of higher formations, and to add short notes to designate special abilities. It is a simple way of adding buckets of character and allowing the player to organize.
Thanks

Re: Preview: UI Features I
Posted: Thu May 08, 2014 9:30 pm
by adherbal
Of course

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Re: Preview: UI Features I
Posted: Thu May 08, 2014 9:40 pm
by PanzerTax
Much relieved, a thousand thank you's!
Some highly dangerous missions guaranteed for the 1st Pokemons I think!
Re: Preview: UI Features I
Posted: Sun May 11, 2014 12:17 pm
by ubcbeer
Very Impressed! looking good.
by the way, are there any camo version of Japanese vehicles like below?

Re: Preview: UI Features I
Posted: Mon May 12, 2014 5:47 pm
by adherbal
by the way, are there any camo version of Japanese vehicles like below?
We experimented with a few camouflage patterns during the early stages of development, but concluded it broke up the shape of the small unit icons and models too much. Which is what camouflage is for of course, but a lot of details such as hatches, ventilation grids etc would become unrecognisable. So the decision was to use plain beige instead to make sure the different unit types remain more easily identifyable.
Re: Preview: UI Features I
Posted: Mon May 12, 2014 6:15 pm
by ruggs215
Just noticed in the screen shot it says Gudal Canal. It is just one word. Guadalcanal
Re: Preview: UI Features I
Posted: Tue May 13, 2014 2:02 am
by adherbal
Beta testing already huh?

Re: Preview: UI Features I
Posted: Sat May 24, 2014 9:41 pm
by basem2502
Speaking of Beta testing..... any update on when you'll start the Beta test?
Really looking forward to this one.
Re: Preview: UI Features I
Posted: Mon May 26, 2014 9:16 am
by MH77
basem2502 wrote:Speaking of Beta testing..... any update on when you'll start the Beta test?
Really looking forward to this one.
Agreed! Let's do it - better sooner than later, if i might add.
Btw: Any chance for revealing an approximate release date yet, for example something like "sometime in July"?

Re: Preview: UI Features I
Posted: Mon May 26, 2014 3:38 pm
by adherbal
any update on when you'll start the Beta test?
Can't be specific yet, but we're getting very close now

The game has reached a stage where player feedback will become very useful. We just need to decide if the technical side of the game is solid enough so we don't get overwhelmed by adding beta management on top of the requirements of the game development.
Btw: Any chance for revealing an approximate release date yet, for example something like "sometime in July"?
That depends on the beta test really. We can't specify a release date until everyone (developer, publisher and players) are happy with the result. But I'm sure all three of these groups want that to be as soon as possible
