first thoughts/impressions
Posted: Sat May 03, 2014 8:12 pm
hello to all felow space program managers i am Michael Kowis and before i deolve to deeo into reporting a myriad of issues a brief introduction
i am a 25 yr old communications student with a passion for the history of the space race ( both sides of the iron curtain ) i have been working with Maxis as a Dev tester for the last year ( or about 4 seasons in SPM terms) i love looking how these diffrent missions were put together and how diffrent studios recreate the space race in general .
before i delve to deep here is my question and it has to do with the reliability /skill mechanic. How does that system work exactly i am having a hard time figuring out how long to let a mission 'bake' before deploying it and how does the skill come into that mechanic
the answers to that question will enable me to narrow my feedback since to me this game was built around that mechanic
below are my observations
1. it seems that the idea off prestige and money is good however seeing as how over time missions get a prestige deduction and there is a set number of missions at some point there will be no missions that have a high enough prestige award to warrant the time or the effort to reach the budget requirements
thanks for the time to answer my questions
Michael Kowis signing out
i am a 25 yr old communications student with a passion for the history of the space race ( both sides of the iron curtain ) i have been working with Maxis as a Dev tester for the last year ( or about 4 seasons in SPM terms) i love looking how these diffrent missions were put together and how diffrent studios recreate the space race in general .
before i delve to deep here is my question and it has to do with the reliability /skill mechanic. How does that system work exactly i am having a hard time figuring out how long to let a mission 'bake' before deploying it and how does the skill come into that mechanic
the answers to that question will enable me to narrow my feedback since to me this game was built around that mechanic
below are my observations
1. it seems that the idea off prestige and money is good however seeing as how over time missions get a prestige deduction and there is a set number of missions at some point there will be no missions that have a high enough prestige award to warrant the time or the effort to reach the budget requirements
thanks for the time to answer my questions
Michael Kowis signing out