Casualties or not casualties, that is the question
Posted: Mon Apr 28, 2014 9:59 pm
Ok so the thread title is a bit obscure
sorry.
What I want to discuss is experience, how it works and therefore is optimal play optimal play. I don't think many would disagree that experienced units are your friend, heroes are nice but random, experience will always deliver. So arguably the key to optimal play, especially in 1939-41 is making sure you have the right mix of units, as experienced as possible. Too many units and other than to replace ones you totally loose (especially on the harder difficulties) you wont get your units to the exp cap for the year, too few and your adding green units when you really want them to have some experience in 1942 onwards. So how many units to blood early especially when you don't know what your going to get as free hero's as you progress is clearly one issue but there is another.
How do you maximise that all important experience and what is working to help or hinder the experience gain. For sure (and hence the thread title) the potential for casualties is in there somewhere, for certain I tested it, regardless of your casualties you seem to get more experience per kill where the attack is against less suppressed unit, in fact more than that, in a combat where the predicted result is 4-1 you get more experience if the result is 4-1 than if you get a 4-0.
So in a situation where you feel comfortable with your prestige pool and your not pushing the campaign experience cap, should you be choosing to risk casualties or even inviting them (mostly when you know you have the victory, so it doesn't come back and bite you) to maximise that oh so important experience? If prestige is your limiting factor the logic would be to always suppress with artillery to kill without casualties, but if experience is where you are struggling and you feel comfortable on prestige is artillery suppression sub-optimal, with you better off risking or even taking casualties?
As a final question, I'm not sure if or to what extent fielding units below the latest possible upgrade helps with the unit gaining experience, does a lowly PzrII or early PzrIV get more exp per kill/casualty from a combat with a T-38 than the latest PzrIVG would? If so is it by enough to compensate for the lower damage it is likely to cause?
Your views please
Bone
What I want to discuss is experience, how it works and therefore is optimal play optimal play. I don't think many would disagree that experienced units are your friend, heroes are nice but random, experience will always deliver. So arguably the key to optimal play, especially in 1939-41 is making sure you have the right mix of units, as experienced as possible. Too many units and other than to replace ones you totally loose (especially on the harder difficulties) you wont get your units to the exp cap for the year, too few and your adding green units when you really want them to have some experience in 1942 onwards. So how many units to blood early especially when you don't know what your going to get as free hero's as you progress is clearly one issue but there is another.
How do you maximise that all important experience and what is working to help or hinder the experience gain. For sure (and hence the thread title) the potential for casualties is in there somewhere, for certain I tested it, regardless of your casualties you seem to get more experience per kill where the attack is against less suppressed unit, in fact more than that, in a combat where the predicted result is 4-1 you get more experience if the result is 4-1 than if you get a 4-0.
So in a situation where you feel comfortable with your prestige pool and your not pushing the campaign experience cap, should you be choosing to risk casualties or even inviting them (mostly when you know you have the victory, so it doesn't come back and bite you) to maximise that oh so important experience? If prestige is your limiting factor the logic would be to always suppress with artillery to kill without casualties, but if experience is where you are struggling and you feel comfortable on prestige is artillery suppression sub-optimal, with you better off risking or even taking casualties?
As a final question, I'm not sure if or to what extent fielding units below the latest possible upgrade helps with the unit gaining experience, does a lowly PzrII or early PzrIV get more exp per kill/casualty from a combat with a T-38 than the latest PzrIVG would? If so is it by enough to compensate for the lower damage it is likely to cause?
Your views please
Bone