U-boat Mod v1.3
Posted: Fri Apr 18, 2014 12:01 am

U-boat Mod v1.3
The U-boat mod allows five different modes of operation. Now you can dive deep, surface, submerge to periscope depth, escape and evade or run at decks awash. Also, all four weapon systems are fully modeled so you can fire the deck gun, flak gun, front or rear torpedoes.

The mod is fully self-contained (with v1.22 vanilla efx/eqp files). To play, simply copy the 'U-boat Mod v1.3' folder into your '\Panzer Corps\Mods' directory and then enable with JSGME. Once enabled, the new units are purchasable under 'recon.'
Special thanks to: LuftWFJ44, guille1434 and McGuba for their great ideas and playtesting.
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changelog:
v1.1
- added periscope markings (above water)
- added new 'Decks Awash' mode
- added tube doors and enabled rear torpedoes
v1.2
- added new animation (and sound) for single launch rear torpedo
- modified rear tube mode to become emergency 'Escape and Evade'
- adjusted icons and stats accordingly
v1.3
- added new periscope icons (now with surface wake)
- added U-boat pens with coastal battery and flak guns
- made several adjustments based on player feedback
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Edit: Version 1.3 - a.k.a. - The Pens have arrived!
At long last, the U-boats have a place to call home.


The Pens feature two switchable modes. The first is anti-aircraft, (indicated by a lit hatch on the upper deck), and the second is coastal battery. In battery mode, the pens can also act as a cross-channel gun to further dissuade the Allies from building-up too close to the coast. The pens should also give the Royal Navy cause for pause as their defensive capability is considerable.
It was a pleasure to develop this unit, as it promises to further enhance the naval aspect of the game by bringing several new elements to PzC for the first time. Have fun and enjoy!


Edit: Version 1.2 has just been launched!
The biggest change is the new 'Escape and Evade' mode to replace the previous rear tubes. To explain how it works, I'll quote from the gentleman who came up with the idea. Big thank you by the way:
So basically, attack values have been made passive and lowered to one tube strength instead of two. To facilitate this, I added a new single torpedo animation (and a new launch sound) to differentiate this from the forward tubes/attack periscope mode. Also spotting has been reduced (since the sub is not actively listening, but trying to evade), and defensive values are slightly increased to model the use of counter measures and/or evasive maneuvers.guille1434 wrote:The idea of this setup is that the submarine when in this "rear tubes" (or may be called "defensive" switch) is trying to escape from the combat area using all the resources at its disposal (evasive maneuvres, decoys, etc) because of that the higher defense values (but they should be not as high as when in "Deep/silent" mode), and it will only fire back, maybe as a last resource, to any attacking unit if this last one fire on the submarine first.
IMO, the reduction to a single rear tube is a great step forward as this more accurately reflects the real life configuration of the Type VII. Further work is planned, including the addition of late war boats, but I thought I should go ahead and release this update prior to adding new units.
Thanks again for downloading and I hope you enjoy it!


Edit: v1.1 is now ready to set sail.

Among the additions are two new modes. The first is Decks Awash, (which is basically a dedicated flak mode) and the second is Rear Torpedoes. For those who are just seeing this for the first time the five modes are as follows:
1) Surface: Maximum speed, maximum attack (torpedoes, deck and flak guns), weakest defense.
2) Decks Awash: Reduced speed (but still faster than scope depth), Torpedo and flak gun attack, slightly improved defense.
3) Scope Depth: Reduced speed (electrics engines only), Torpedo attack, improved defense.
4) Rear Tubes: Basically the same as Scope Depth but with rear tubes instead of front.
5) Deep/Silent Running: Slowest speed, No attack, Maximum defense.
With this version, all four weapons systems are now effectively modeled so you can plan your attack based on the tactical situation. For rear tubes, the periscope 'swings' to the stern and slight water marks are now visible to indicate the rear tubes have been flooded.
Also, for those who may not be familiar with the concept of Decks Awash, this was a special tactic employed by the U-boat arm primarily for night surface attacks. The idea was to lower the boat by approximately 7 to 8 meters so that only the conning tower remained visible above water. Once in this position the boat's silhouette was reduced considerably making them harder to spot and allowing them to skirt around convoys near maximum visual range while still running on diesels.
While this did cause considerably more drag, (while also rendering the deck gun inoperable), it was still faster than running on electrics while fully submerged and gave the added advantage of partial camo during the approach.
Last but not least, I've tried to stay close to vanilla stats wherever possible so as not to disrupt game balance. (Except in cases where testing required adjustments to make the various modes playable). The idea was to make U-boat operations more fun without creating uber units. So hopefully, I've succeeded in that regard.
The mod is fully self contained, so simply copy the 'U-boat Mod v1.1' folder into your '\Panzer Corps\Mods' directory and then enable with JSGME. (In order to utilize phased movement, the surface boat has been classified as recon and is currently purchasable there).
Special thanks to: LuftWFJ44, guille1434 and McGuba for their great ideas and playtesting.

As always, feedback and suggestions for improvements are always welcome. Thanks for trying the mod and I hope you enjoy it!

https://www.mediafire.com/?x0njs5l6mcbcphdAs promised, here's the first working version of the multi-purpose U-boat. The mod includes three different modes, surfaced, periscope depth and deep water. I've also added deck and flak guns to try and emulate U-boat operations to a greater degree than the stock game.
I realize not everyone will like this, but to get the necessary detail, I had to go with upscaled icons. IMO it's a trade-off that had to be made, otherwise the deck gun animations are not workable. If it's too much of an issue, then perhaps other upscale naval units could also be deployed?
Here's a look at the surfaced and periscope icons:
The mod is fully self contained, so simply copy the 'U-boat Mod v1.1' folder into your '\Panzer Corps\Mods' directory and then enable with JSGME. (In order to utilize phased movement, the surface boat has been classified as recon and is currently purchasable there).
Special thanks to: LuftWFJ44, guille1434 and McGuba for their great ideas and playtesting.![]()
Please note this mod is still a work in progress, so feedback and/or ideas for improvement are most welcome. Thanks and have fun!