First impressions
Posted: Mon Apr 14, 2014 3:00 am
Today was my first day playing so I wanted to share my impressions if they are of any use. I am an affectionate BARIS vet and typing from my iPad so bear with me.
First, the game is going to be fantastic and I am very happy with how it plays. Here are my suggestions:
Obviously I cannot wait for the historical campaigns and frankly the game currently seems hard in respect with me trying to keep the known real life schedule. I barely completed or even attempted many of the non essential programs and didn't even launch one Saturn V rocket by 1974. The game seems to have so much to offer but really rushes me to the moon and ignore the other cool rockets and missions.
The staff, astronauts, etc; I wish I could easily see which ones are not assigned so I can train them. I know it's possible but the system in place requires tons of clicking, too much really
Music and sound effects are great but some additional variation would be nice
Catastrophic events need at least a few graphics I think
Old r/d programs clutter up the screen. We need a way to remove them after we close programs. By Apollo I had to scroll down through 15 obsolete pieces of equipment.
It might be nice if we could sort staff by skill level in order to help plan out training.
Failed unmanned missions could arguably increase reliability not take it away (learning from mistakes). Perhaps the penalty for a failed test launch is the cost of the launch and forcing a player to redo the test rather than reduce capability by 12% etc. this might help the game keep moving yet still punish players for failures. Right now when I got to Titan II and had two failed test launches the R/D penalty cost me years of research and my program never recovered. Failed Manned missions should still result in a R/D loss as they usually result in redesign.
The astronaut list should show their number of flights. I also wish I could edit their names.
I had a blast!
First, the game is going to be fantastic and I am very happy with how it plays. Here are my suggestions:
Obviously I cannot wait for the historical campaigns and frankly the game currently seems hard in respect with me trying to keep the known real life schedule. I barely completed or even attempted many of the non essential programs and didn't even launch one Saturn V rocket by 1974. The game seems to have so much to offer but really rushes me to the moon and ignore the other cool rockets and missions.
The staff, astronauts, etc; I wish I could easily see which ones are not assigned so I can train them. I know it's possible but the system in place requires tons of clicking, too much really
Music and sound effects are great but some additional variation would be nice
Catastrophic events need at least a few graphics I think
Old r/d programs clutter up the screen. We need a way to remove them after we close programs. By Apollo I had to scroll down through 15 obsolete pieces of equipment.
It might be nice if we could sort staff by skill level in order to help plan out training.
Failed unmanned missions could arguably increase reliability not take it away (learning from mistakes). Perhaps the penalty for a failed test launch is the cost of the launch and forcing a player to redo the test rather than reduce capability by 12% etc. this might help the game keep moving yet still punish players for failures. Right now when I got to Titan II and had two failed test launches the R/D penalty cost me years of research and my program never recovered. Failed Manned missions should still result in a R/D loss as they usually result in redesign.
The astronaut list should show their number of flights. I also wish I could edit their names.
I had a blast!