FoGN competition scoring
Posted: Tue Apr 08, 2014 6:01 am
The resource sheet available on the Field of Glory (and the one we are using here in New Zealand for competition scoring) which scores a game out of 25 points has a wee flaw IMHO.
Apologies to all who understand this scoring - what follows is a brief description for those unfamiliar:
The final game score is based on portion of losses - 10 points applies if your army has broken, 5 points means you were half way to breaking. Your score is calculated by adding your remaining portion (out of 10) to the portion of you opponents losses (out of10). So, for example, ifyour army had an ACV of 40, your break point would be 20 - so, if you lost, say, 12 ACV points at game end then you would have lost 6/10 and you would gain 4 points and your opponent 6 points. If your opponents army had an ACV of 30 and they had lost 7 ACV then that would be 5/10 (of the 15 needed to break the army) and you would each get 5 points.
What happens next is the awarding of up to 5 "bonus points". If the game was concluded because one side broke the other then the winner gets all 5 bonus points. If the game wasn't decided because one side broke the other, then if either side occupied the opposing LoC they get all 5 bonus points available.
If neither of these conditions was met (ie neither army broken and no single occupied LoC) then the remaining bonus points fall as follows: 1 for the defender; 1 if you have a single unspent cav unit - 2 if you have 2 or more unspent cav units; 1 if your opponent has only 1 unspent cav unit - 2 if they have no unspent cav units.
Herewith the flaw in my view ...
Some armies are permitted only 1 or 2 cav units (and some none at all, like Tyroleans for eg). So, someone (like Brett) who uses one of these armies in a competition is automatically penalised 4 bonus points relating to unspent cav units unless they can break their opponent. And some armies (Turks for one eg; my LC horde for another) are almost automatically assured of all 4 bonus points simply because of the number of units of cav.
This seems to set up an unnecessary bias for competition scoring. For example, if you were fielding an army with just 2 cav units then you would be rightly wary of commiting either on the basis that they cough up your bonus points, whereas the cavalry in such an army are very likely to be an unimportant feature (in as much as there are so few).
I understand that the intent was to show a historic bias for conserving cavalry to ensure that any pursuit was effective. But this seems somewhat misplaced in a competition setting where it potentially adds the wrong weight to both army mix selection and to game decisions in favour of cavalry-plenty armies.
By way of a suggested change to the bonus point awards in the event that neither army is broken nor a single LoC occupied, how's about considering just 1 bonus point for having one or more unspent cavalry units and a further 1 bonus point if your opponent has none, 1 bonus point if you have broken twice as many opposing cav units as you have lost, 1 bonus point for an attacker who breaks more ACV than they lose and 1 bonus point if you have broken a complete division more of your opponent than your own complete division losses. Any remaining bonus points (of the 5 available) go to the defender.
Whaddya reckon ??
(disclaimer: most of my armies have plenty of cavalry in them !)
Apologies to all who understand this scoring - what follows is a brief description for those unfamiliar:
The final game score is based on portion of losses - 10 points applies if your army has broken, 5 points means you were half way to breaking. Your score is calculated by adding your remaining portion (out of 10) to the portion of you opponents losses (out of10). So, for example, ifyour army had an ACV of 40, your break point would be 20 - so, if you lost, say, 12 ACV points at game end then you would have lost 6/10 and you would gain 4 points and your opponent 6 points. If your opponents army had an ACV of 30 and they had lost 7 ACV then that would be 5/10 (of the 15 needed to break the army) and you would each get 5 points.
What happens next is the awarding of up to 5 "bonus points". If the game was concluded because one side broke the other then the winner gets all 5 bonus points. If the game wasn't decided because one side broke the other, then if either side occupied the opposing LoC they get all 5 bonus points available.
If neither of these conditions was met (ie neither army broken and no single occupied LoC) then the remaining bonus points fall as follows: 1 for the defender; 1 if you have a single unspent cav unit - 2 if you have 2 or more unspent cav units; 1 if your opponent has only 1 unspent cav unit - 2 if they have no unspent cav units.
Herewith the flaw in my view ...
Some armies are permitted only 1 or 2 cav units (and some none at all, like Tyroleans for eg). So, someone (like Brett) who uses one of these armies in a competition is automatically penalised 4 bonus points relating to unspent cav units unless they can break their opponent. And some armies (Turks for one eg; my LC horde for another) are almost automatically assured of all 4 bonus points simply because of the number of units of cav.
This seems to set up an unnecessary bias for competition scoring. For example, if you were fielding an army with just 2 cav units then you would be rightly wary of commiting either on the basis that they cough up your bonus points, whereas the cavalry in such an army are very likely to be an unimportant feature (in as much as there are so few).
I understand that the intent was to show a historic bias for conserving cavalry to ensure that any pursuit was effective. But this seems somewhat misplaced in a competition setting where it potentially adds the wrong weight to both army mix selection and to game decisions in favour of cavalry-plenty armies.
By way of a suggested change to the bonus point awards in the event that neither army is broken nor a single LoC occupied, how's about considering just 1 bonus point for having one or more unspent cavalry units and a further 1 bonus point if your opponent has none, 1 bonus point if you have broken twice as many opposing cav units as you have lost, 1 bonus point for an attacker who breaks more ACV than they lose and 1 bonus point if you have broken a complete division more of your opponent than your own complete division losses. Any remaining bonus points (of the 5 available) go to the defender.
Whaddya reckon ??
(disclaimer: most of my armies have plenty of cavalry in them !)