First Impressions
Posted: Fri Apr 04, 2014 4:03 pm
Just started the Beta yesterday, playing on an iPad 2.
On the technical side, I feel like there's either a memory leak or the game uses a lot of RAM. After one or two uses it tends to crash. Rebooting my iPad solves the problem, but it will then recur if I load the game a few times over a period of several hours.
Initial impressions:
- I like the look and feel of it. It's easy to get into and right away I got the core gameplay
- as with many other people here, I find the text very small and hard to read.
- I like the use of fog and terrain, especially rivers, to create interesting maps that present tactical challenges
- the icons work for me. The game feels more like a beer and pretzels war-game than a full simulation, which is just fine, especially if it's marketed that way. I would buy this type of game and be quite happy with the experience and purchase provided I knew in advance that it was more beer/pretzel-y
Gameplay:
- I find the map easy to navigate, though I do sometimes hit the wrong hex. This is a function of wanting the map fully zoomed out so I can see the whole battlefield. But at that zoom level hexes are smaller than my fingers
- I'd love an 'undo' button, especially if nothing has been reveal and no combat has occurred. This is especially true because I'm learning as I go and it's a drag when you can't take back an experimental move. Because units can't leapfrog one another it would be great to be able to experiment with various move combinations.
- I like the range of tactical possibilities. As with Panzer General and it's successors I find that there's an element of puzzle solving here. The player is rewarded for proper combinations of units and there are many possible ways to 'unlock' a given defensive position.
- unit ranges feel a little off. Artillery has a range only double that of infantry? Often infantry, at least early on, has the same range as armour. Obviously you have to make allowances to make the gameplay work but it feels a bit odd.
AI:
- so far the AI seems decent, at least in defending static positions.
- I played the Brody scenario but didn't really experience the counterattack that I think has been set up. Not sure what that's supposed to look like but I failed to get the 'ambush' condition.
- The AI does sometimes fail to defend a victory hex/objective. I will go on the offensive and leave a city undefended. This happened in Brody as well.
History:
- the missions/scenarios don't feel especially historical to me. I am only a short way into the game but already the Germans have advanced recon units and anti-tank infantry. Maybe this is just because your icons are not updated or fully created yet, but I don't believe the Germans had anti-tank infantry in 1941.
- in general the first missions don't feel much like the historical battles they're meant to represent. This is ok provided the game is presented as a beer and pretzels experience. However it contrasts with Panzer Korps/Panzer General, where there is at least the general feeling of historical maps and situations.
In short, I'm enjoying it so far. I'm not aware of a similar game on the market and I enjoy the accessibility and options it presents.
Regards,
Tcart
On the technical side, I feel like there's either a memory leak or the game uses a lot of RAM. After one or two uses it tends to crash. Rebooting my iPad solves the problem, but it will then recur if I load the game a few times over a period of several hours.
Initial impressions:
- I like the look and feel of it. It's easy to get into and right away I got the core gameplay
- as with many other people here, I find the text very small and hard to read.
- I like the use of fog and terrain, especially rivers, to create interesting maps that present tactical challenges
- the icons work for me. The game feels more like a beer and pretzels war-game than a full simulation, which is just fine, especially if it's marketed that way. I would buy this type of game and be quite happy with the experience and purchase provided I knew in advance that it was more beer/pretzel-y
Gameplay:
- I find the map easy to navigate, though I do sometimes hit the wrong hex. This is a function of wanting the map fully zoomed out so I can see the whole battlefield. But at that zoom level hexes are smaller than my fingers
- I'd love an 'undo' button, especially if nothing has been reveal and no combat has occurred. This is especially true because I'm learning as I go and it's a drag when you can't take back an experimental move. Because units can't leapfrog one another it would be great to be able to experiment with various move combinations.
- I like the range of tactical possibilities. As with Panzer General and it's successors I find that there's an element of puzzle solving here. The player is rewarded for proper combinations of units and there are many possible ways to 'unlock' a given defensive position.
- unit ranges feel a little off. Artillery has a range only double that of infantry? Often infantry, at least early on, has the same range as armour. Obviously you have to make allowances to make the gameplay work but it feels a bit odd.
AI:
- so far the AI seems decent, at least in defending static positions.
- I played the Brody scenario but didn't really experience the counterattack that I think has been set up. Not sure what that's supposed to look like but I failed to get the 'ambush' condition.
- The AI does sometimes fail to defend a victory hex/objective. I will go on the offensive and leave a city undefended. This happened in Brody as well.
History:
- the missions/scenarios don't feel especially historical to me. I am only a short way into the game but already the Germans have advanced recon units and anti-tank infantry. Maybe this is just because your icons are not updated or fully created yet, but I don't believe the Germans had anti-tank infantry in 1941.
- in general the first missions don't feel much like the historical battles they're meant to represent. This is ok provided the game is presented as a beer and pretzels experience. However it contrasts with Panzer Korps/Panzer General, where there is at least the general feeling of historical maps and situations.
In short, I'm enjoying it so far. I'm not aware of a similar game on the market and I enjoy the accessibility and options it presents.
Regards,
Tcart