Balance issues - artillery and airdefense
Posted: Sun Mar 30, 2014 8:08 pm
Artillery deffinetely need some sort of airdefense (either add air attack or high defense).
Under current 1.42 rules artillery suffers really badly from any bombers and airships(! airship easily inflict 2 damage to artillery), and later from fighters aswell. 3 air attacks almost completely destroy artillery unit, no matter how hard it was entrencheed. And this unit's repairs are expensive thanks to 50 PP price.
Together with lowered artillery damage it looks like better not to produce one at all, instead build a lot of airships and use them for tactical bombing (they are cheaper, much less ammo consuming and can't be intercepted for half of the game - until armed aircraft).
I don't think that mass-producing airships for ground support missions is realistic at all.
And yes, generally idea to reduce artillery power is good, but now starting artillery units have less supression than starting "recon" fighters (1 vs 2; 1 is similiar to cavalry units). So now artillery barely inflicts damage, while battleship units are devastating against ground targets (easily remove 2-3 steps infantry units).
Under current 1.42 rules artillery suffers really badly from any bombers and airships(! airship easily inflict 2 damage to artillery), and later from fighters aswell. 3 air attacks almost completely destroy artillery unit, no matter how hard it was entrencheed. And this unit's repairs are expensive thanks to 50 PP price.
Together with lowered artillery damage it looks like better not to produce one at all, instead build a lot of airships and use them for tactical bombing (they are cheaper, much less ammo consuming and can't be intercepted for half of the game - until armed aircraft).
I don't think that mass-producing airships for ground support missions is realistic at all.
And yes, generally idea to reduce artillery power is good, but now starting artillery units have less supression than starting "recon" fighters (1 vs 2; 1 is similiar to cavalry units). So now artillery barely inflicts damage, while battleship units are devastating against ground targets (easily remove 2-3 steps infantry units).