BA2 - General Comments
Posted: Mon Mar 17, 2014 7:18 pm
I have enjoyed the EAP but have a couple of suggestions/requests as I have only done SP so not sure if relevant to MP games but assume some would be
1) Is there any way to zoom out more during games, especially when paying larger boards? I see larger map in skirmish when picking units but zoom out viewing is same whether map is very small or very larger.
2) In Leningrad scenario, it appears tank traps can only be removed by artillery fire/bombard and not by engineer units. I see engineers now have capability to produce smoke screens which is great but I my opinion a short step in right direction. Is there anyway to incorporate some of AMARIS's Upgraded Engineers modification into engineering units such as removal tank traps, construct minefield, etc.
3) Are these fortifications above ground or representing trenches, I assumed fortifications from the graphics but they do not appear to block line of sight for weapons so I assume they represent trenches?
4) In unit descriptions on Russian flamethrower - have two versions but wording is same unlike SMG - where mentions Assault unit can wear body armor.
5) Curious about Hummel - it appears that this unit can only fire every other turn, similar to rocket launchers as opposed to mobile artillery like Wespe and Priest.
6) On Russian side there does not appear to be the amount of artillery 122mm and 152mm field pieces that I have read was used by them on Eastern Front. Was this done for playability?
thanks,
Dcoffin
1) Is there any way to zoom out more during games, especially when paying larger boards? I see larger map in skirmish when picking units but zoom out viewing is same whether map is very small or very larger.
2) In Leningrad scenario, it appears tank traps can only be removed by artillery fire/bombard and not by engineer units. I see engineers now have capability to produce smoke screens which is great but I my opinion a short step in right direction. Is there anyway to incorporate some of AMARIS's Upgraded Engineers modification into engineering units such as removal tank traps, construct minefield, etc.
3) Are these fortifications above ground or representing trenches, I assumed fortifications from the graphics but they do not appear to block line of sight for weapons so I assume they represent trenches?
4) In unit descriptions on Russian flamethrower - have two versions but wording is same unlike SMG - where mentions Assault unit can wear body armor.
5) Curious about Hummel - it appears that this unit can only fire every other turn, similar to rocket launchers as opposed to mobile artillery like Wespe and Priest.
6) On Russian side there does not appear to be the amount of artillery 122mm and 152mm field pieces that I have read was used by them on Eastern Front. Was this done for playability?
thanks,
Dcoffin