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Negative casualities

Posted: Sun Mar 09, 2014 11:25 am
by mrowka
Image
At the screenshot you can see that both units got negative casualities, this is with use my flamethrower mod and unsubstantiation faction mod, now as screenshots shows the tank got - 20% pentaly from faction. So it seems that a value for defense has no cap, at which point both of this units will heal on the attack. Not sure how that might look on attack values but just to keep that in mind and get some cap on them, since ther might be problems even on not moded game when ther is a significant technology gap between oponnents.
This is from beta version 1.2.3

Re: Negative casualities

Posted: Sun Mar 09, 2014 1:51 pm
by void
Thank you, will be fixed with the next update!

Re: Negative casualities

Posted: Mon Mar 10, 2014 8:27 am
by unsubstantiation
Thank you :)

Re: Negative casualities

Posted: Mon Mar 10, 2014 7:43 pm
by Piruparka
What is that orange faction? A mod?

Re: Negative casualities

Posted: Mon Mar 10, 2014 9:18 pm
by mrowka
Piruparka wrote:What is that orange faction? A mod?
Its a mod made by unsubstantiation , you can get it here

Re: Negative casualities

Posted: Tue Mar 11, 2014 8:44 am
by Piruparka
Thanks, will check it out