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Weekly Spotlight: Ariselle
Posted: Wed Mar 05, 2014 1:54 am
by Breca
Here on the forum, we will be presenting a weekly "Spotlight." Each Spotlight will feature a new realm of Sovereignty.
This week: the naval power, Ariselle.
As the most dominant naval power on the continent, Ariselle’s influence and trade pervades the civilized world. Though her army is typically small, the island realm is protected from invasion by its mighty fleet, and with it, can strike an offensive blow anywhere at any time. Abroad, Ariselle pursues a “balance of power” foreign policy that opposes the rise of any dominant continental power, thereby maintaining its own position of isolated supremacy. Most Realms would like to ally with Ariselle, though are frustrated by its lack of true commitment.
Special Features
• North Head is Ariselle’s main naval base. It is fortified against naval attack, and features a Landmark called the Shipbuilder’s Quay.
• Braddock is the main trading harbor of Ariselle, though it does maintain smaller dockyards for the navy, and is the site of naval exhibitions when rulers come to visit.
• Ariselle quietly maintains a “gentleman’s agreement” with the pirates of the Azure Isles. Though Ariselle publicly condemns piracy on the high seas, the two realms carefully avoid hostile engagements.

- AriselleGeo.jpg (551.33 KiB) Viewed 8193 times
Re: Weekly Spotlight: Ariselle
Posted: Wed Mar 05, 2014 1:55 am
by Breca
Ariselle's armed forces

- AriselleUnit.jpg (314.19 KiB) Viewed 8192 times
Re: Weekly Spotlight: Ariselle
Posted: Wed Mar 05, 2014 1:57 am
by Breca
Flag of Ariselle.

- Ariselleflag.png (11.01 KiB) Viewed 8192 times
Re: Weekly Spotlight: Ariselle
Posted: Wed Mar 05, 2014 1:58 am
by Breca
Ariselle's Spell Tree focuses on diplomacy, intelligence and the honorable art of war.
Level 1
Scry Realm
Explorer's Ambition
Battering Ram
Level 2
Seed of Doubt
Level 3
King's Call
Quest
Level 4
Worm's Tongue
Level 5
Fading Age
Majesty
Destiny's Reign

- AriselleSpell.jpg (108.64 KiB) Viewed 8192 times
Re: Weekly Spotlight: Ariselle
Posted: Sat Mar 08, 2014 9:47 pm
by RedHawl
Nice stuff. Thanks for the update.
I am quite interested in reading how the spell system is built.
Re: Weekly Spotlight: Ariselle
Posted: Sun Mar 09, 2014 8:32 am
by RedHawl
For some reason the political line of Ariselle is slightly reminiscent of England's XIXth century's policy on continental Europe

Re: Weekly Spotlight: Ariselle
Posted: Tue Mar 11, 2014 12:56 am
by Breca
Spell definitions:
Level 1
Scry Realm: Secretly view all Stacks and Units in the target realm (1 turn)
Explorer's Ambition: Avarice is its own reward. Mercenary in your realm gains the Scout ability permanently, but receives a +35 Gold Upkeep.
Battering Ram: Grants any Standard Infantry Unit the Siegecraft ability for 3 turns.
Level 2
Seed of Doubt: Ill rumor and petty hate begins to circulate. Each turn, the target realm receives a -3 Relations with a random realm. Duration: 12 turns.
Level 3
King's Call: Teleport any Stack you own to your Capitol. That Stack gains a +2 Morale for the remainder of your turn.
Quest: If you have an open Hero slot, immediately summon a new Legendary Hero for 0 Gold.
Level 4
Worm's Tongue: Your agents spread poison and gossip. Choose a target realm. That realm receives -3 Relations with all realms. (Instant)
Level 5
Fading Age: The Age of Magic is dying. The Age of Man is at hand. All Spells cast by any realm have a +1 Recharge Time. All Human Units receive a -10% Gold Purchase Cost and a -10% Upkeep Cost. (Global Effect, permanent).
Majesty: Your realm exudes majestic presence. Gain +5 Relations with all realms for 25 turns.
Destiny's Reign: Immediately annex all enemy provinces that you currently occupy. (Instant)
Re: Weekly Spotlight: Ariselle
Posted: Sat Mar 29, 2014 11:48 pm
by Breca
I'd like to take this moment to introduce Landmarks to the forums.
Scattered throughout the realms are special provinces that hold Landmarks. Think of a Landmark as a wonder of the world, a Statue of Liberty or an Eiffel Tower in our world or the Gates of Argonath in Lord of the Rings. They are special and unique, and Landmarks introduce special-case rules for those Realms that own them. In each of the weekly spotlights, we'll present a glimpse of one of those Landmarks owned by the spotlighted realm.
For the sea power, Ariselle, that Landmark is the Shipbuilder's Quay.
Re: Weekly Spotlight: Ariselle
Posted: Mon May 12, 2014 12:21 am
by Breca
Ariselle Unit spotlight: Marines.
Marines are tough all purpose infantry, adept at amphibious invasion.
Ariselle Unit spotlight: Marines.
Marines are tough all purpose infantry, adept at amphibious invasion.
When Marines receive their first combat Medal, they may gain one additional ability of your choice:
Raider: If this Unit is part of an Attacker Stack, it gains an initial +3/+3/+3 Attack, Morale, and Speed. Each successive Turn after the first, it receives a -1/-1/-1 to Attack, Morale and Speed, whether it is an Attacker or a Defender.
Move +1
When Marines receive their second combat Medal, they may gain a final ability of your choice:
Bridging: A Stack with this Unit treats a River Crossing as a Bridge Crossing for its entire Stack. Units with Bridging are not slowed by River hexes.
Defense +1
Re: Weekly Spotlight: Ariselle
Posted: Thu May 22, 2014 8:12 am
by thenewromance
Looks great! I like how you'll be able to choose branching specializations. Do these apply to each stack separately?
Re: Weekly Spotlight: Ariselle
Posted: Thu May 22, 2014 1:08 pm
by Breca
Unless specified, unit abilities affect the Unit only. Rally does increase the morale of the entire stack. And Bridging allows other units to pass over the Bridging unit as if it were a bridge.
Re: Weekly Spotlight: Ariselle
Posted: Thu May 22, 2014 4:54 pm
by thenewromance
Breca wrote:Unless specified, unit abilities affect the Unit only. Rally does increase the morale of the entire stack. And Bridging allows other units to pass over the Bridging unit as if it were a bridge.
Thanks! Sounds great
