Arming a Former
Posted: Mon Mar 03, 2014 7:18 pm
Have long discovered that formers can be given armor, but I wanted to mount a weapon on them also,
for defense
.
The simplest solution would be to stack a trooper with the former, but the path-finding algorithms
lead to the well-known problem of the stack occasionally separating into separate paths.
Tried but failed to create an armed former directly.
Ultimately, decided to work the other way, and added landscaping ability to an ATV.
Copied the line
<score strategy="Landscape" add="4.0"/>
into the <effects> section for the ATV, then
copied the entire order section from the Former to the ATV, starting with automatize.
Had to delete the duplicate "drop" order.
So right now I'm playing with an ATV which, besides being armed and armored, also does
landscaping.
Speaking of the drop order, I inserted one into the Mech2 file and now have a Titan that
can make pod drops. The graphics when it lands are impressive.
So, there's a lot of modding flexibility, but does anybody know of a simpler way of arming a Former?
for defense
.
The simplest solution would be to stack a trooper with the former, but the path-finding algorithms
lead to the well-known problem of the stack occasionally separating into separate paths.
Tried but failed to create an armed former directly.
Ultimately, decided to work the other way, and added landscaping ability to an ATV.
Copied the line
<score strategy="Landscape" add="4.0"/>
into the <effects> section for the ATV, then
copied the entire order section from the Former to the ATV, starting with automatize.
Had to delete the duplicate "drop" order.
So right now I'm playing with an ATV which, besides being armed and armored, also does
landscaping.
Speaking of the drop order, I inserted one into the Mech2 file and now have a Titan that
can make pod drops. The graphics when it lands are impressive.
So, there's a lot of modding flexibility, but does anybody know of a simpler way of arming a Former?