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iPad Tools for Modders

Posted: Mon Mar 03, 2014 6:57 pm
by pipfromslitherine
I have updated the wiki to include a link to the tools to allows modders to include iPad native textures in their mods. This should improve performance and memory use on iPad as otherwise mods use uncompressed TGAs (or DDS files which have to be expanded to uncompressed data anyway as the iPad cannot natively render DDS).

http://www.slitherinebravo.net/GameWiki ... ing_ui_hot

Any questions or issues, then feel free to ask :)

Cheers

Pip

Re: iPad Tools for Modders

Posted: Wed Mar 05, 2014 5:04 pm
by glenghiscan
What codes to you put in to get these games that people have created and where do you get em from bearing in mind I'm a grease monkey and total techno phobe

Re: iPad Tools for Modders

Posted: Wed Mar 05, 2014 11:01 pm
by pipfromslitherine
Well, you can use the button at the top of the campaign screen to get official mods (hmmm, I guess I should look at perhaps remastering them to include iOS assets, I will see what it would entail!).

User mods are distributed using LST files, the links for which are generally in the threads for a given mod. But it's all dealt with in the game itself, so is pretty straightforward.

Cheers

Pip

Re: iPad Tools for Modders

Posted: Mon Mar 10, 2014 6:44 pm
by LandMarine47
We really need this for the Schedlt, as my game crashes suddenly when I lose too much memory because of the mods in play