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RTT'42 Campaign: Axis and Allied Final Sides‏

Posted: Fri Feb 21, 2014 2:45 pm
by Navaronegun
All RTT'42 Campaign Participants,

After some comms with players, the final sides for at start have been set:

Axis:
Myself
Morge4
collier4
LandMarine47
Honour79
Johnpuryear

Allies:
Cavehobbit
Protectivedaddy
Guardsman
jcb989
cchesak
mlazar

All Allied players please go to:

ucp.php?i=176

And submit to join the group "Race to Tunis '42 - Allied"

All Axis players who are not members of the Axis forum already, please go to the same site and join the group "Race to Tunis '42 - Axis".

In an hour or so, I will disable all access to the Axis forum (which we had been using for planning purposes, regardless of side) by Allied Players.

When this is done, pre-campaign planning can commence by the sides prior to the first Calendar Day.

Thanks,

Navaronegun

Re: RTT'42 Campaign: Axis and Allied Final Sides‏

Posted: Fri Feb 21, 2014 4:39 pm
by guardsman
Signed in awaiting orders.

Re: RTT'42 Campaign: Axis and Allied Final Sides‏

Posted: Fri Feb 21, 2014 8:37 pm
by LandMarine47
Ready to rumble!

Re: RTT'42 Campaign: Axis and Allied Final Sides‏

Posted: Fri Feb 21, 2014 10:06 pm
by kingt
Still space in this for extra players? (Also, where's the download link for the scenarios?)

Re: RTT'42 Campaign: Axis and Allied Final Sides‏

Posted: Fri Feb 21, 2014 10:15 pm
by Navaronegun
kingt wrote:Still space in this for extra players? (Also, where's the download link for the scenarios?)
They aren't done yet, Kingt. Kicking off the Campaign took precedence, free-time-wise, over the stand-alone historical scenarios, though they will be coming.

Forces are pretty slim at Campaign start, so I think we are full up for the first few Calendar days of the Campaign. If you are interested PM me and we can discuss that. You could always join a side and as reinforcements roll in take command of those. That way you can track the Campaign as a participant until then.

Nav

Re: RTT'42 Campaign: Axis and Allied Final Sides‏

Posted: Fri Feb 21, 2014 10:48 pm
by kingt
Well, I actually just want to play the multiplayer maps if they're done, whether in or out of the campaign.

Re: RTT'42 Campaign: Axis and Allied Final Sides‏

Posted: Wed Feb 26, 2014 9:43 pm
by cupoftea
Will there be extra space? I was offline and could not check the forums for a while.

Re: RTT'42 Campaign: Axis and Allied Final Sides‏

Posted: Wed Feb 26, 2014 10:40 pm
by Navaronegun
cupoftea wrote:Will there be extra space? I was offline and could not check the forums for a while.
Hi cupoftea,

Pm me and we'll talk. Forces are thin the first day or two, but reinforcements roll in after that.

Nav

Re: RTT'42 Campaign: Axis and Allied Final Sides‏

Posted: Thu Feb 27, 2014 9:49 pm
by cupoftea
Wait, so this will be like GJS44s Normandy tournament ?

Re: RTT'42 Campaign: Axis and Allied Final Sides‏

Posted: Thu Feb 27, 2014 9:56 pm
by Navaronegun
cupoftea wrote:Wait, so this will be like GJS44s Normandy tournament ?
Yes. From the Campaign Rules:

More than a Tournament, RTT’42 is a Campaign for Many players who will be involved in Multiplayer Battles. It is probably best described as an Operational Level Multiplayer Meta-game with Battle Academy as the Combat Resolution Mechanism. RTT’42 simulates the early stages of the Tunisian Campaign in late 1942 as the Allies attempted to take Tunis and Bizerte, cutting off Rommel’s retreat from El Alamein, and the Axis desperately attempted to prevent this. Players command forces on both sides as this Campaign is waged, fighting battles, but having to live to fight another day.
Basics
• Campaign Length-The Campaign will last from Tuesday 17 NOV 1942 through the day turn of 25 DEC 1942, inclusive. That is 39 turns.
• Gamemasters – The Axis and Allied Theater Commanders are Gamemasters. There is a third, unaffiliated Arbitrator who will aid in resolving any rules disputes or quandaries that may arise during play.
• Turns – There are 3 turns per day: a Command Turn, an Operational Turn and a Planning Turn. Each Turn is performed in order.
• Battles - Battles begin after dawn, end after dusk, and are 24 turns long. The Attacker may be able to make a Night attack or a Pre-Dawn Assault. Pre-Dawn Assaults begin before Dawn and last until the Afternoon. They are 24 turns long. Night battles begin at dusk, end at dawn, and are 16 turns long. The Allies are always the first side in battles.
• Support – There are Air and Artillery support rules which guide the use of Air and Artillery in battles.
• Players – Many. The more the merrier.
• Roles – There are 2 Theater Commanders, The Allied First Army Commander and the Axis XC Korps Commander. There will be Area Commanders who are subordinate to the Theater Commanders, and Tactical Commanders, subordinate to the Area Commanders, who will command the Battlegroups (BGs, This is a British Term, also colloquially called Task Forces or Kampfgruppen to use US or German terminology, respectively..). No fear; everyone will get to fight battles!
• Units and Terminology – Those who have played in the GJS’44 Tournament are familiar with the term BG, Battlegroup. In that tournament, this was used to describe a BN-level unit. In RTT’42 they will be termed BN (for “Battalion”). The term BG will be used as a standard to describe one or more Battalions under the Tactical command of one player. So as an example, if I as an Axis commander command a force containing III BN/7 Pz Regiment and II BN/92 Regiment/Superga Division, the whole force is referred to as Battlegroup III/7 Pz RGT, or BG II/92 or BG Navaronegun (my forum name).
• Nationalities – There are Germans, Italians, Vichy French, Free French, British and American Units.
• Reading these rules –These rules will walk through the Campaign Scale, Map and Units, and then will deal with Turn structure. The Battles sections deal with matters related to Battles using the BA system.
• Credits: This Campaign took a lot of help to see it to fruition. I’d like to thank Amaris for multiple new models, gorgeous ones, and help with multiple scripting issues. P-A (Cavehobbit) for tea and sympathy and being a sounding board on multiple ideas, as well as probably having the best eye for the little things. The GJS Tournament crew (Morge4, Guardsman, Landmarine, Honour79 and jcb) for their constant encouragement and positive attitudes. Also, I’d like to credit Frank Chadwick’s “Race to Tunis” game published by Game Designer’s Workshop in 1992 for providing the Map and movement rates for this Campaign. And now, we begin.