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Manpower and disbanding units
Posted: Mon Feb 17, 2014 8:56 pm
by grenadier98
When I disband a unit in 1.30 I get the original value of production points returned as manpower and half the value as production points. The latter makes sense, but shouldn't the manpower returned be the same value as the original manpower cost? As the Central Powers and France I scrap my navy at game start. I would do this in every case, especially as the Central Powers because they are useless and eat up pp and some manpower, but as I said, they free up way too much manpower. Is there any way to adjust this? Maybe by using a cheat and adding a negative amount of manpower. but I have no idea about cheats and how to enter them.
Re: Manpower and disbanding units
Posted: Tue Feb 18, 2014 10:23 pm
by operating
quote:
ORIGINAL: operating
Kirk
Russia has surrendered, CP has a vast # of units way out on this front. Usually in the past, disband all garrisons (not worth the upkeep in the time to bring back to home turf), to save the 2 PP for upkeep. In this patch, disbanding these units on Russian soil, does not result in a savings of 2 PP upkeep (per garrison), on or after the current turn. Is this a intended or unintended result?
Naturally, I would rather disband a unit on home turf, and get the full potential of doing so (recovering MP, reduce upkeep, and increasing PP).
Kirk says;
I'm sure its intended,it also depends on the strength of the unit,at the time you disband them.You get less UpKeep for units that are not at full strength when they are disbanded.
The “Disband” button allows you to disband units. For every strength
point the unit has left, you’ll recover 5% of its original production cost.
This means you can recover a total of 50% of the original cost for a unit
that still has 10 strength points.
You’ll recover 10% MP for every strength point, meaning you can recover
the full 100% if the unit still has 10 strength points.
Grenadier98, mind you we are talking about the 1.4.1 patch.
Re: Manpower and disbanding units
Posted: Wed Feb 19, 2014 6:28 pm
by grenadier98
I found the formulas in the game_deployment.lua. There was the wrong variable used: unit.prototype.costPP instead of unit.prototype.costMP.