Thoughts on 0.1.1
Posted: Mon Feb 17, 2014 9:30 am
First,
thanks for allowing us to test this early version.
1) Would be nice to "reveal" the version through alpha/beta from the launcher
2) In campagne it would be nice for the bigger maps and bigger number of units to see how much units have not moved/spend action points as a small text line like : From x available unity y has not moved yet ...
Maybe some small color improvement on the minimap so that I can see for example in purple which unity I had forgotten
The counter could even be used to give a hint before ending the turn like "You still have not moved y units. Do you really want to end?"
3) Skirmish. I only tried one time but it would be nice to give a "spacing" command. The roads all had been closed by walls as well as I had trouble selecting the right unity to be able to move my AT guns
4) Some tutorial for smoke? I tried the hard way and my infantry was decimated with smoke so I don't see how smoke really works. Is the smoke "cover" only on those tiles where I can see smoke and is the cover only working when I use "hunt"?
Otherwise I had no real problems
thanks for allowing us to test this early version.
1) Would be nice to "reveal" the version through alpha/beta from the launcher
2) In campagne it would be nice for the bigger maps and bigger number of units to see how much units have not moved/spend action points as a small text line like : From x available unity y has not moved yet ...
Maybe some small color improvement on the minimap so that I can see for example in purple which unity I had forgotten
The counter could even be used to give a hint before ending the turn like "You still have not moved y units. Do you really want to end?"
3) Skirmish. I only tried one time but it would be nice to give a "spacing" command. The roads all had been closed by walls as well as I had trouble selecting the right unity to be able to move my AT guns
4) Some tutorial for smoke? I tried the hard way and my infantry was decimated with smoke so I don't see how smoke really works. Is the smoke "cover" only on those tiles where I can see smoke and is the cover only working when I use "hunt"?
Otherwise I had no real problems