Two questions/suggestions
Posted: Fri Feb 14, 2014 1:40 pm
There are two features that I think could be beneficial so I thought to present them to the developers. Maybe they already exist or maybe there are good reasons for excluding them, but otherwise:
1. The option to have both sides played by the AI in a scenario. Previous games of this type usually allow the player to choose one of the two sides or both. I think the ability to set the AI for all sides (by a click-able option or even typed command) and then just watch how the scenario unfolds would be very nice especially from a scenario design perspective as it allows a fast and easy way to test its action.
2. The option to have some units on one side be controlled by the player and the rest by the AI. This is to simulate situations where there are more than two sides in a battle. For example a scenario where the Japanese and Germans met in Asia against the British (like it happened in PacGen if I remember correctly) could be set for the player to control the Germans or Japanese and have the other controlled by the AI. Sorta similar to the Polish September 1939 campaign where you have the third faction (USSR) intervene during the scenario. Could be also useful in larger scenarios where you don`t want the player to control the entire army, but just a section of it. I`m not asking you to design the scenarios like this, but just for the possibility to exist for anyone who wants to edit a scenario or make a new one.
1. The option to have both sides played by the AI in a scenario. Previous games of this type usually allow the player to choose one of the two sides or both. I think the ability to set the AI for all sides (by a click-able option or even typed command) and then just watch how the scenario unfolds would be very nice especially from a scenario design perspective as it allows a fast and easy way to test its action.
2. The option to have some units on one side be controlled by the player and the rest by the AI. This is to simulate situations where there are more than two sides in a battle. For example a scenario where the Japanese and Germans met in Asia against the British (like it happened in PacGen if I remember correctly) could be set for the player to control the Germans or Japanese and have the other controlled by the AI. Sorta similar to the Polish September 1939 campaign where you have the third faction (USSR) intervene during the scenario. Could be also useful in larger scenarios where you don`t want the player to control the entire army, but just a section of it. I`m not asking you to design the scenarios like this, but just for the possibility to exist for anyone who wants to edit a scenario or make a new one.