Page 1 of 1

Editor

Posted: Wed Feb 12, 2014 1:45 pm
by Benpark
Please add the editor in soon. It's going to important for evaluating what's in the game, as well as creating content early on.

Re: Editor

Posted: Wed Feb 12, 2014 4:06 pm
by pipfromslitherine
We will enable the editor fairly soon, but we want to make sure that we can get feedback on the game itself, as we know a lot of people will jump right in to the modding :)

Cheers

Pip

Re: Editor

Posted: Fri Feb 14, 2014 5:29 pm
by pomakli
Yes, it could be "irresistible".... :D

Re: Editor

Posted: Sun Apr 27, 2014 12:24 pm
by Adraeth
Thanks for the Editor, i have a question about it:

using the "randon enemies plugin" i set 3 AI groups at 100/200/200 points... however when i start the scenario the AI did not purchase any units; there must something i did wrong using this plugin.

Anyone have some clues on this feature?

Thank you :mrgreen:

Re: Editor

Posted: Mon Apr 28, 2014 7:42 pm
by pipfromslitherine
The random enemies plugin works by using the points set in the plugin to purchase units from the denoted teams randomly. So if you set up AI team 3 with 10 units you probably want to set the plugin with enough money to purchase say 5 or 6 on average - then each time the mission starts it will set up team 3 with units that cost no more than the value in the plugin.

So you need to both set a value in the plugin, and also allocate the AI units to appropriate teams.

Cheers

Pip

Re: Editor

Posted: Mon Apr 28, 2014 8:25 pm
by AndrewGardner
I believe you also need to set the units to chose from as unfixed using the F key.

Re: Editor

Posted: Wed Apr 30, 2014 8:40 am
by Adraeth
AndrewGardner wrote:I believe you also need to set the units to chose from as unfixed using the F key.
indeed, i tried and it works. In the editor i have to choose fixed units and unfix them with F key ... when i start the scenario i can choose from units selected and unfixed, thanks.

Re: Editor

Posted: Thu May 01, 2014 2:03 pm
by blondknight
I was comparing the editor last night with the BA editor. Wow you guys have really automated or simplified a lot. Reinforcements, On-map text, auto-edging, drag and drop roads and rivers. It looks really nice.

Re: Editor

Posted: Sat May 03, 2014 9:57 am
by Amaris
BA2 editor rocks! :P

A very small issue: I can't make a screenshot with F2 key when the UI of reinforcements is open.

Re: Editor

Posted: Sat May 03, 2014 1:55 pm
by Navaronegun
Amaris wrote:BA2 editor rocks! :P

A very small issue: I can't make a screenshot with F2 key when the UI of reinforcements is open.

I use the "Print Screen" key.

Nav

Re: Editor

Posted: Sun May 04, 2014 8:04 am
by Amaris
The advantage of the F2 key is that it automatically saves the screenshot into a file. :wink:

Re: Editor

Posted: Fri May 30, 2014 9:05 am
by Amaris
The copy/paste tool is very great but :
- the hills aren't copied.
- the VPs defined by the plugin aren't copied also.

And can we have a 'cut' function in addition of copy/paste? Or an eraser to allow to erase a large zone (ideally by marking corner like copy/paste feature)?

Re: Editor

Posted: Sun Jun 01, 2014 6:38 pm
by Rico392
I want to edit some scenarios before i play them,it can be done?

Re: Editor

Posted: Fri Jul 18, 2014 8:56 pm
by Rico392
Battle Academy 2 Early Access how to edit and play KHARKOV scenarios?

Re: Editor

Posted: Fri Jul 18, 2014 9:40 pm
by pipfromslitherine
If you want to make your own custom versions of existing scenarios the simplest way is to make a copy in your local My Documents/My Games/BA2/CAMPAIGNS folder. Then they will be available to edit.

Cheers

Pip

Re: Editor

Posted: Mon Jul 21, 2014 6:41 pm
by Rico392
KHARKOV edited scenario game dont count objective 4 bridges completed even when i did.

Re: Editor

Posted: Tue Jul 22, 2014 11:14 am
by IainMcNeil
If you've modified a scenario then anything could be broken and there isn't really anything we can do about it. :(