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[Suggestion] Back up crew

Posted: Wed Feb 05, 2014 1:20 pm
by RelapsingNerd
This is the first time I've weighed into a game in development.

No doubt some people will cry and howl for my blood with my suggestion.

So I'll start off by simply saying, that back up crews are a good idea if randomised events are included. However communal illnesses are about. I've had to live in close confines in the past, and can attest to how fast an illness can spread through the people living in those same quarters.

To prevent such things happening in a manned space program, I'm sort of under the impression that NASA actually holds a team in reserve just in case the primary team comes down with a case of the sniffles or something far worse while in quarantine before flight.

Just a suggestion, so it comes down to the powers that be that created this awesome game.

Re: [Suggestion] Back up crew

Posted: Thu Feb 06, 2014 8:15 am
by physick
I agree - at present I am simulating crew training by forcing the crew that has just flown to go off and train. Otherwise you can run Apollo with about 4 or 5 astronauts. In reality a mission crew was set up and trained for a good long time. Deke Slayton's rotation policy meant you flew again about 6 missions afterwards (Lovell was on 8 and would have been 14 if they hadn't have been bumped up the schedule)

Re: [Suggestion] Back up crew

Posted: Thu Feb 06, 2014 10:52 pm
by Sabratha
Hey guys, thanks for your suggestions. There were many people asking for random events and we have added those to our task list for future features. Random events concerning temporary astronaut ilness or minor accidents etc, will require the player to use a larger staff.
Alternatively, some events may prevent the primary crew from attempting the mission, causing the backup crew to go instead.